<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Upgrades on Big Bang Smugglers</title><link>https://bigbangsmugglers.com/tags/upgrades/</link><description>Recent content in Upgrades on Big Bang Smugglers</description><generator>Hugo</generator><language>en-us</language><copyright>© 2024–2026 Protovision Games. All rights reserved.</copyright><lastBuildDate>Tue, 04 Aug 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://bigbangsmugglers.com/tags/upgrades/index.xml" rel="self" type="application/rss+xml"/><item><title>Scanners, Cloaks &amp; Intel</title><link>https://bigbangsmugglers.com/guide/scanners-intel/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/guide/scanners-intel/</guid><description>&lt;h2 id="starnav-2002"&gt;StarNav 2002&lt;/h2&gt;
&lt;p&gt;The passive scanner. Once installed it runs continuously, costs nothing, and
takes no turns.&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;&lt;/th&gt;
 &lt;th&gt;&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Install&lt;/td&gt;
 &lt;td&gt;100,000 cr&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Upgrade&lt;/td&gt;
 &lt;td&gt;100,000 cr × the new level — L2 200k, L3 300k, L4 400k, L5 500k&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Gates&lt;/td&gt;
 &lt;td&gt;Each level has its own season-ladder gate, mid-early at L1 to deep at L5&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Max level&lt;/td&gt;
 &lt;td&gt;5&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;strong&gt;Range&lt;/strong&gt; is &lt;code&gt;min(level, 3)&lt;/code&gt; hops. Level 4 and 5 do not see further — they
see &lt;em&gt;better&lt;/em&gt;.&lt;/p&gt;</description></item><item><title>Upgrades, Drives &amp; Tech</title><link>https://bigbangsmugglers.com/guide/tech-upgrades/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/guide/tech-upgrades/</guid><description>&lt;p&gt;Three separate systems live behind the &amp;ldquo;upgrade&amp;rdquo; button, and they behave
differently.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Stat upgrades&lt;/strong&gt; are five-tier ladders on holds, shields, fighters and
torpedoes. Bound to the ship.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Drives&lt;/strong&gt; are warp, StarNav and Tesseract. Bound to the ship.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Tech modules&lt;/strong&gt; are one-per-ship permanent installs. Bound to the ship.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;All three die with the ship. There is no salvage.&lt;/p&gt;
&lt;h2 id="stat-upgrades"&gt;Stat upgrades&lt;/h2&gt;
&lt;p&gt;Each of the four stats has a five-tier ladder. The &lt;strong&gt;total&lt;/strong&gt; you can add is a
fixed fraction of the hull&amp;rsquo;s base stat:&lt;/p&gt;</description></item><item><title>v2.0.5 — StarNav Restored</title><link>https://bigbangsmugglers.com/releases/2026-08-03-v2-0-5-starnav-restored/</link><pubDate>Mon, 03 Aug 2026 12:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/releases/2026-08-03-v2-0-5-starnav-restored/</guid><description>&lt;p&gt;A quick follow-up patch, same day.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Your StarNav 2002 works.&lt;/strong&gt; The long-range sector sweep was stuck at &amp;ldquo;Scanning…&amp;rdquo; forever — the display was never connected to the new engine. It now renders the full picture: connected sector routes, territory colors, hostile contact markers, and your own sector at the center of the sweep. Higher StarNav levels reveal more detail at greater range, as intended.&lt;/li&gt;
&lt;li&gt;Scan intel is honest: sectors your device can&amp;rsquo;t fully resolve show as unknown rather than empty.&lt;/li&gt;
&lt;li&gt;If a sweep ever fails, you&amp;rsquo;ll see a retry button — not an eternal spinner.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Fitting that the fix ships the same week StarNav installs themselves were unblocked. The device earns its 100,000 credits now.&lt;/p&gt;</description></item><item><title>v1.21.0 — Tactical Deployables, Defense, and Economy Fixes</title><link>https://bigbangsmugglers.com/releases/2026-06-19-v1-21-0-tactical-deployables-defense-economy/</link><pubDate>Fri, 19 Jun 2026 12:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/releases/2026-06-19-v1-21-0-tactical-deployables-defense-economy/</guid><description>&lt;p&gt;v1.21.0 expands tactical options, tightens several combat and defense rules, and removes some stale UI and backend paths that were getting in the way.&lt;/p&gt;
&lt;p&gt;This release improves how deployables work in the field, restores clearer upgrade access in port UI, rebalances planet economics, and fixes a cluster of state and defense bugs uncovered after the v1.19.0 and v1.20.0 releases.&lt;/p&gt;
&lt;h2 id="tactical-deployables-and-intel"&gt;Tactical Deployables and Intel&lt;/h2&gt;
&lt;p&gt;Limpet Trackers are now more usable as an actual intelligence tool instead of a one-off novelty.&lt;/p&gt;</description></item><item><title>v1.18.0 — Planets 2.0</title><link>https://bigbangsmugglers.com/releases/2026-06-13-v1-18-0-planets-2/</link><pubDate>Sat, 13 Jun 2026 14:13:44 +0000</pubDate><guid>https://bigbangsmugglers.com/releases/2026-06-13-v1-18-0-planets-2/</guid><description>&lt;p&gt;v1.18.0 is the largest planet update in Big Bang Smugglers history, paired with cinematic travel moments, new combat systems, and improvements across trade, navigation, and corporation management.&lt;/p&gt;
&lt;h2 id="planets-20--claim-build-and-defend-your-worlds"&gt;Planets 2.0 — Claim, Build, and Defend Your Worlds&lt;/h2&gt;
&lt;p&gt;Planet development is fundamentally richer in v1.18.0.&lt;/p&gt;
&lt;p&gt;The planet economy is now config-driven with up to 2.5× production output, so a well-developed world produces far more than before.&lt;/p&gt;
&lt;p&gt;Planets can now be taken by force. The new siege combat module lets you assault rival planets and capture them for your own. On defense, build a Barracks to produce fighters and garrison your planet, then cap it with the Citadel — a high-tier capstone structure that boosts both production and defensive strength.&lt;/p&gt;</description></item><item><title>v1.17.0 — StarNav Usability Polish</title><link>https://bigbangsmugglers.com/releases/2026-04-23-v1-17-0-starnav-usability-polish/</link><pubDate>Thu, 23 Apr 2026 18:46:00 +0000</pubDate><guid>https://bigbangsmugglers.com/releases/2026-04-23-v1-17-0-starnav-usability-polish/</guid><description>&lt;p&gt;v1.17.0 focuses on making StarNav 2002 feel more readable, interactive, and trustworthy in day-to-day navigation.&lt;/p&gt;
&lt;p&gt;This update tightens the expanded scanner experience, reduces compact-map clutter, and makes upgrade information easier to understand before you spend credits.&lt;/p&gt;
&lt;h2 id="expanded-starnav-is-easier-to-use"&gt;Expanded StarNav Is Easier to Use&lt;/h2&gt;
&lt;p&gt;The expanded StarNav map now stays inside Android safe areas so the map and legend remain visible above the system navigation area.&lt;/p&gt;
&lt;p&gt;Sector taps work again in expanded view, and pinch zoom now responds correctly so dense local space is easier to inspect.&lt;/p&gt;</description></item><item><title>v1.16.2 — StarNav 2002 Scanner</title><link>https://bigbangsmugglers.com/releases/2026-04-23-v1-16-2-starnav-2002-scanner/</link><pubDate>Thu, 23 Apr 2026 12:58:00 +0000</pubDate><guid>https://bigbangsmugglers.com/releases/2026-04-23-v1-16-2-starnav-2002-scanner/</guid><description>&lt;p&gt;v1.16.2 introduces StarNav 2002, a new ship scanner upgrade path, and includes the follow-up improvements needed to make the scanner feel like a real navigation instrument.&lt;/p&gt;
&lt;p&gt;Install StarNav 2002 in the TriStar Shipyard, upgrade it across five levels, and use the Nav screen to read nearby sectors with much better clarity.&lt;/p&gt;
&lt;h2 id="starnav-2002-in-the-tristar-shipyard"&gt;StarNav 2002 in the TriStar Shipyard&lt;/h2&gt;
&lt;p&gt;Ships can now install StarNav 2002 as a dedicated upgrade in the TriStar Shipyard.&lt;/p&gt;</description></item><item><title>v1.14.1 — Security Hardening and Web Launch Prep</title><link>https://bigbangsmugglers.com/releases/2026-04-09-v1-14-1-security-hardening/</link><pubDate>Thu, 09 Apr 2026 12:00:00 -0400</pubDate><guid>https://bigbangsmugglers.com/releases/2026-04-09-v1-14-1-security-hardening/</guid><description>&lt;p&gt;v1.14.1 is a security-focused release that hardens account protection, improves session safety, and lays the groundwork for the upcoming web launch.&lt;/p&gt;
&lt;h2 id="stronger-account-and-session-security"&gt;Stronger Account and Session Security&lt;/h2&gt;
&lt;p&gt;This release adds multiple layers of protection to how the game verifies your identity and safeguards your session.&lt;/p&gt;
&lt;p&gt;Client connections now use device-level attestation, session storage is more resistant to common browser-based attacks, and server-side checks are stricter about who can access what. These changes apply across Android, iOS, and the upcoming web client.&lt;/p&gt;</description></item><item><title>v1.13.0 — Progression, Combat, and QoL</title><link>https://bigbangsmugglers.com/releases/2026-04-08-v1-13-0-progression-combat-qol/</link><pubDate>Wed, 08 Apr 2026 17:15:00 -0400</pubDate><guid>https://bigbangsmugglers.com/releases/2026-04-08-v1-13-0-progression-combat-qol/</guid><description>&lt;p&gt;v1.13.0 is a quality-of-life release focused on progression clarity, cleaner combat feedback, and fewer frustrating edge cases in trading, movement, and corporation flows.&lt;/p&gt;
&lt;h2 id="cargo-hold-milestones"&gt;Cargo Hold Milestones&lt;/h2&gt;
&lt;p&gt;Cargo hold upgrades now use a clearer five-tier milestone system.&lt;/p&gt;
&lt;p&gt;This makes ship progression easier to understand at a glance and gives hold growth a more structured sense of advancement instead of feeling like a flat list of incremental purchases.&lt;/p&gt;
&lt;h2 id="trading-wallet-and-upgrade-accuracy"&gt;Trading, Wallet, and Upgrade Accuracy&lt;/h2&gt;
&lt;p&gt;Several economy and upgrade edge cases were cleaned up in this release.&lt;/p&gt;</description></item><item><title>v1.5.1 — Bridge Tab Polish</title><link>https://bigbangsmugglers.com/releases/2026-03-13-v1-5-1-bridge-polish/</link><pubDate>Fri, 13 Mar 2026 14:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/releases/2026-03-13-v1-5-1-bridge-polish/</guid><description>&lt;p&gt;v1.5.1 is a polish pass on the Bridge tab and a fix for warp drive route calculation hanging on long distances.&lt;/p&gt;
&lt;h2 id="warp-drive-route-fix"&gt;Warp Drive Route Fix&lt;/h2&gt;
&lt;p&gt;Calculating a warp route was timing out for long distances. The pathfinding was making a separate database read for every sector it explored — in a large galaxy that&amp;rsquo;s hundreds of sequential round trips, easily pushing past the timeout limit. The fix loads all sector connections in a single batch query and runs the pathfinding entirely in memory. Warp route previews and navigation should now be instant regardless of distance.&lt;/p&gt;</description></item><item><title>v1.2.0 — Ship Class Overhaul and Upgrade Improvements</title><link>https://bigbangsmugglers.com/releases/2026-03-04-v1-2-0-ship-class-overhaul/</link><pubDate>Wed, 04 Mar 2026 12:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/releases/2026-03-04-v1-2-0-ship-class-overhaul/</guid><description>&lt;p&gt;Version 1.2.0 makes ship choice matter more.&lt;/p&gt;
&lt;h2 id="ship-class-identities"&gt;Ship Class Identities&lt;/h2&gt;
&lt;p&gt;Previously all ship classes shared identical shield values at each tier, and the differences between a trading ship and a warship were easy to miss. That changes in 1.2.0.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Trading ships&lt;/strong&gt; &amp;ndash; the Nebula Merchant line and their Smuggling counterparts &amp;ndash; now carry significantly more cargo and escape at 55%. They are not built for combat. Their advantage is in moving goods and getting out when things go wrong.&lt;/p&gt;</description></item><item><title>Planets, Warp &amp; Trade</title><link>https://bigbangsmugglers.com/releases/2026-02-06-planets-warp-trade/</link><pubDate>Fri, 06 Feb 2026 12:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/releases/2026-02-06-planets-warp-trade/</guid><description>&lt;p&gt;The third track from February 6th covered the planet system, warp drive, and trade. A lot of backend was there — UI wasn&amp;rsquo;t keeping up.&lt;/p&gt;
&lt;h2 id="planets-backend-ahead-of-frontend"&gt;Planets: Backend Ahead of Frontend&lt;/h2&gt;
&lt;p&gt;The planet system had real depth on the backend. Functions for deposits, withdrawals, daily production ticks, collection — all implemented, all undocumented or mis-documented.&lt;/p&gt;
&lt;p&gt;What we found in the audit:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The planet-system built doc claimed 100% complete. It was not.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;FUNCTIONS_INDEX.md&lt;/code&gt; was missing 5 planet functions entirely&lt;/li&gt;
&lt;li&gt;&lt;code&gt;PlanetsScreen.md&lt;/code&gt; wasn&amp;rsquo;t in &lt;code&gt;SCREENS_INDEX.md&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Documentation for &lt;code&gt;planetDailyProductionTick&lt;/code&gt;, &lt;code&gt;planetProductionCollect&lt;/code&gt;, &lt;code&gt;planetWithdraw&lt;/code&gt;, and &lt;code&gt;planetDeposit&lt;/code&gt; were all missing&lt;/li&gt;
&lt;li&gt;The production ready flag existed in backend data but wasn&amp;rsquo;t surfaced in the UI&lt;/li&gt;
&lt;li&gt;No garrison management function implemented&lt;/li&gt;
&lt;li&gt;No planet transfer or ownership change function&lt;/li&gt;
&lt;li&gt;No population growth over time&lt;/li&gt;
&lt;li&gt;No planet defense or raid combat system&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The backend team had done solid work. Docs and UI just hadn&amp;rsquo;t caught up. We filed the tickets, corrected the specs, and built the planet roadmap from scratch.&lt;/p&gt;</description></item></channel></rss>