<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Smuggling on Big Bang Smugglers</title><link>https://bigbangsmugglers.com/tags/smuggling/</link><description>Recent content in Smuggling on Big Bang Smugglers</description><generator>Hugo</generator><language>en-us</language><copyright>© 2024–2026 Protovision Games. All rights reserved.</copyright><lastBuildDate>Wed, 30 Sep 2026 14:00:00 +0000</lastBuildDate><atom:link href="https://bigbangsmugglers.com/tags/smuggling/index.xml" rel="self" type="application/rss+xml"/><item><title>Smuggling &amp; Contraband</title><link>https://bigbangsmugglers.com/guide/smuggling/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/guide/smuggling/</guid><description>&lt;h2 id="the-catalog"&gt;The catalog&lt;/h2&gt;
&lt;p&gt;Three contraband rows, each riding on a real commodity&amp;rsquo;s price and volume.&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Contraband&lt;/th&gt;
 &lt;th&gt;Rides on&lt;/th&gt;
 &lt;th&gt;Fence buy price&lt;/th&gt;
 &lt;th&gt;Max per purchase&lt;/th&gt;
 &lt;th&gt;Sell multiplier&lt;/th&gt;
 &lt;th&gt;Risk&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Illicit Organics&lt;/td&gt;
 &lt;td&gt;Organics (1 vol)&lt;/td&gt;
 &lt;td&gt;follows local organics&lt;/td&gt;
 &lt;td&gt;100&lt;/td&gt;
 &lt;td&gt;×2.0&lt;/td&gt;
 &lt;td&gt;low&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Stolen Equipment&lt;/td&gt;
 &lt;td&gt;Equipment (2 vol)&lt;/td&gt;
 &lt;td&gt;follows local equipment&lt;/td&gt;
 &lt;td&gt;100&lt;/td&gt;
 &lt;td&gt;×2.0&lt;/td&gt;
 &lt;td&gt;medium&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;strong&gt;Black Tech&lt;/strong&gt;&lt;/td&gt;
 &lt;td&gt;Equipment (2 vol)&lt;/td&gt;
 &lt;td&gt;follows local equipment, ×3+&lt;/td&gt;
 &lt;td&gt;100&lt;/td&gt;
 &lt;td&gt;&lt;strong&gt;×3.5&lt;/strong&gt;&lt;/td&gt;
 &lt;td&gt;high&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;strong&gt;Fence prices follow the market&lt;/strong&gt; (since v2.3.0). A Black Market&amp;rsquo;s buy
price rides on the port&amp;rsquo;s own price for the underlying commodity, so the
same Black Tech costs more where equipment is dear. The old flat shelf
(30 / 40 / 150) is gone. Selling straight back to the same fence still
turns a modest, safe profit; the big money is still in lawful space, at
real risk.&lt;/p&gt;</description></item><item><title>v2.4.0 — Fixes From the Discord</title><link>https://bigbangsmugglers.com/releases/2026-09-30-v2-4-0/</link><pubDate>Wed, 30 Sep 2026 14:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/releases/2026-09-30-v2-4-0/</guid><description>&lt;p&gt;&lt;em&gt;Every fix in this release started as a player report. Thanks to SauceLord Dulak and the plague for the clear write-ups.&lt;/em&gt;&lt;/p&gt;
&lt;h2 id="smuggling"&gt;Smuggling&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Hidden compartments now protect your sales.&lt;/strong&gt; Ships with hidden compartments used to hide cargo only from patrol scans; the risk of getting caught at a street sale was the same as any other hull. That risk is now cut by the compartment percentage. On The Phantom Manifest it drops 60%, so a Fed core sale goes from 22% to about 9%. The sell screen shows your real number.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="boosters"&gt;Boosters&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;XP and Credit boosters now work.&lt;/strong&gt; They only ever counted on mission rewards. XP boosters now apply to every source of experience. Credit boosters add 25% on top of your profit from trade and smuggling sales, and on loot, bounties, landmark caches, and mission, goal and streak rewards. They don&amp;rsquo;t apply to credits taken from other players.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="planets"&gt;Planets&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Withdrawals use your real cargo capacity.&lt;/strong&gt; Cargo compressors and hull cargo bonuses now count when pulling goods from planet storage, and the withdraw screen has a Max button.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="corporations"&gt;Corporations&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Accepting an invite actually joins you.&lt;/strong&gt; Invites now work on every corporation, not just invite-only ones. Inviting a captain who has already asked to join approves them on the spot, and your membership shows immediately without signing out.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Declined requests say so.&lt;/strong&gt; If a leader turns down your request, the corp list shows Declined instead of a permanent Pending, and Check Status no longer quietly files a new request.&lt;/li&gt;
&lt;li&gt;Leaders now see new join requests as they arrive.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="interface"&gt;Interface&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Long profiles can be closed again.&lt;/strong&gt; Captain profiles opened from the leaderboard grew taller than the screen as honors piled up, and on web the Close button was unreachable. Every pop-up is now capped to the screen, scrolls inside, and keeps Close in view. Tapping outside or pressing back closes the ones that allow it.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="website"&gt;Website&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Live season standings.&lt;/strong&gt; bigbangsmugglers.com now shows the current season&amp;rsquo;s status and standings, refreshed every four hours.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="under-the-hood"&gt;Under the hood&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Cargo volume rules now come from the server in one place.&lt;/li&gt;
&lt;li&gt;Housekeeping on the agent tooling in the repo.&lt;/li&gt;
&lt;/ul&gt;</description></item><item><title>v2.3.0 — You Asked, We Built It</title><link>https://bigbangsmugglers.com/releases/2026-09-22-v2-3-0/</link><pubDate>Tue, 22 Sep 2026 20:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/releases/2026-09-22-v2-3-0/</guid><description>&lt;p&gt;&lt;em&gt;Most of this release came straight from the Discord. Thank you to everyone who reported, tested and argued about it.&lt;/em&gt;&lt;/p&gt;
&lt;h2 id="planets"&gt;Planets&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Auto-collect.&lt;/strong&gt; Each production cycle&amp;rsquo;s output now goes straight into your planet&amp;rsquo;s storage, up to its cap. No more flying around every cycle to press Collect. If a planet&amp;rsquo;s storage fills up, the planet screen and your &amp;ldquo;while you were away&amp;rdquo; summary tell you so.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Planet XP.&lt;/strong&gt; Building structures now earns experience. The amount scales with the structure and the level you reach: a level-1 warehouse pays 60 XP, and a level-5 citadel pays 900. Colonizing pays 1 XP per worker.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Fixed:&lt;/strong&gt; missions that asked you to upgrade a planet could never complete.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Fixed:&lt;/strong&gt; leaving a season now releases your planets for others to claim.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Fixed:&lt;/strong&gt; collecting right after a cycle boundary could skip a cycle&amp;rsquo;s production.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="mines"&gt;Mines&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Each captain can now deploy up to &lt;strong&gt;500 mines&lt;/strong&gt; across the galaxy, up from 50.&lt;/li&gt;
&lt;li&gt;Sectors where you own a planet allow 50 extra.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="smuggling-rebalance"&gt;Smuggling rebalance&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Market-priced contraband.&lt;/strong&gt; Black Market prices now follow the local market instead of a flat rate. Selling back to the same fence earns a modest, safe profit. The big money is still in lawful space, at real risk.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;100 per purchase.&lt;/strong&gt; You can buy up to 100 units of any contraband type in one purchase.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Hidden compartments stay hidden.&lt;/strong&gt; When a patrol catches you over your hidden allowance, it now takes only the overflow. The fine is based on what that cargo cost you.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;NPC traders&lt;/strong&gt; now charge more than a Black Market for contraband, never less.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="alignment"&gt;Alignment&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Jettison workers is live.&lt;/strong&gt; Dump mining workers from your hold for −10 alignment each. It&amp;rsquo;s the fast road toward the pirate side.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="combat"&gt;Combat&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Defenders loot.&lt;/strong&gt; Beat someone who attacked you and you take a cut of their wallet. Banked credits stay safe.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Bounties pay both ways.&lt;/strong&gt; If a wanted captain attacks you and loses, you collect their bounty.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;No self-sieges.&lt;/strong&gt; Corps can&amp;rsquo;t siege their own ports.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;No sieges under immunity.&lt;/strong&gt; Captains under immunity can&amp;rsquo;t siege ports or plant limpets.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Cloaks break when you act.&lt;/strong&gt; Sieges, raids, Black Market deals, banking and ship purchases now drop your cloak.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Fixed:&lt;/strong&gt; equipped hull plating was increasing hull damage instead of reducing it.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Fixed:&lt;/strong&gt; mines could hit your replacement ship right after a fatal ambush.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="navigation"&gt;Navigation&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Warps charge their full cost up front.&lt;/strong&gt; If you&amp;rsquo;re stopped partway, the turns for the hops you didn&amp;rsquo;t fly come back.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Fixed:&lt;/strong&gt; warp interrupts with no contact.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Fixed:&lt;/strong&gt; arriving hidden after a wormhole jump while landed on a planet.&lt;/li&gt;
&lt;li&gt;Warp exploration now counts toward missions and goals.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="fixes-you-reported"&gt;Fixes you reported&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Corp bank.&lt;/strong&gt; Deposits and withdrawals now show up instantly for the whole crew.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Tavern intel.&lt;/strong&gt; Results no longer run off the screen.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Buying a ship.&lt;/strong&gt; Hulls with bonus cargo space no longer destroy cargo that would have fit.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Prices you&amp;rsquo;re shown now match what you&amp;rsquo;re charged&lt;/strong&gt;, including StarNav and drive faction discounts, trade fees, and the port price board.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Screens now show real numbers.&lt;/strong&gt; Wormhole destinations are real, ambush recaps no longer invent &amp;ldquo;50% even odds&amp;rdquo;, and planet production rates are correct.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Corps.&lt;/strong&gt; Rosters update live, and you no longer appear offline while connected.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="under-the-hood"&gt;Under the hood&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Security hardening&lt;/strong&gt; around docking and port services.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Console improvements:&lt;/strong&gt; bulk bans, and version updates from the Broadcast desk.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Cleanup:&lt;/strong&gt; idle, never-played seats now free themselves.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Many smaller consistency and race-condition fixes.&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;</description></item><item><title>v2.2.0 — The Premium Market Opens</title><link>https://bigbangsmugglers.com/releases/2026-08-23-v2-2-0/</link><pubDate>Sun, 23 Aug 2026 18:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/releases/2026-08-23-v2-2-0/</guid><description>&lt;p&gt;&lt;em&gt;The smuggling career gets its missing half, and a rare cosmic dead end gets repaired.&lt;/em&gt;&lt;/p&gt;
&lt;h2 id="smuggling--the-premium-market-opens"&gt;Smuggling — the premium market opens&lt;/h2&gt;
&lt;p&gt;Contraband can finally be sold the way the career was designed:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Hot Cargo&lt;/strong&gt; — at any port outside a fence sector, sell contraband at street premium. The trade screen quotes the real price per unit and the region&amp;rsquo;s customs detection risk before you commit; get caught and the goods are seized plus a fine.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Fence it flat&lt;/strong&gt; — Black Market ports now have sell cards with real quoted prices. Flat rate, no scan, no questions.&lt;/li&gt;
&lt;li&gt;Fixed: contraband cargo volume was counted wrong outside the black market, so your holds could read &amp;ldquo;free&amp;rdquo; while buys said &amp;ldquo;full.&amp;rdquo; Hold math is now honest everywhere — ship screen, trading, loot, and planet transfers.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="combat"&gt;Combat&lt;/h2&gt;
&lt;p&gt;The battle result screen now shows the real numbers: both ships&amp;rsquo; fighters, shields, and torpedoes, each side&amp;rsquo;s losses, and combat power — for PvP and NPC fights alike. No more rows of zeros.&lt;/p&gt;</description></item><item><title>v1.23.0 — Events, Roles, End-game, and New Player Onboarding</title><link>https://bigbangsmugglers.com/releases/2026-07-05-v1-23-0-events-roles-endgame-onboarding/</link><pubDate>Sun, 05 Jul 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/releases/2026-07-05-v1-23-0-events-roles-endgame-onboarding/</guid><description>&lt;p&gt;v1.23.0 is the biggest content release since the game launched. Daily events, role specialization, prestige tiers, a full season end-game, and new-player onboarding are all live. An extensive bug-fix and balance pass ships alongside them — over 80 issues closed.&lt;/p&gt;
&lt;h2 id="daily-events"&gt;Daily Events&lt;/h2&gt;
&lt;p&gt;A live events system now runs inside every galaxy. Daily events generate automatically from a rotating template slate and are visible from the Events board on your Ship screen.&lt;/p&gt;</description></item></channel></rss>