<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Ordnance on Big Bang Smugglers</title><link>https://bigbangsmugglers.com/tags/ordnance/</link><description>Recent content in Ordnance on Big Bang Smugglers</description><generator>Hugo</generator><language>en-us</language><copyright>© 2024–2026 Protovision Games. All rights reserved.</copyright><lastBuildDate>Tue, 22 Sep 2026 20:00:00 +0000</lastBuildDate><atom:link href="https://bigbangsmugglers.com/tags/ordnance/index.xml" rel="self" type="application/rss+xml"/><item><title>Ordnance, Limpets &amp; Beacons</title><link>https://bigbangsmugglers.com/guide/deployables/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/guide/deployables/</guid><description>&lt;p&gt;Everything in this section follows the same model: &lt;strong&gt;buy it as an item, carry
it, consume it at deploy&lt;/strong&gt;. Deploying charges no credits — the purchase was
the price.&lt;/p&gt;
&lt;p&gt;Deployables are bought at the &lt;code&gt;supplies&lt;/code&gt; service: the three starports and
Agricultural Ports.&lt;/p&gt;
&lt;h2 id="the-catalog"&gt;The catalog&lt;/h2&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Item&lt;/th&gt;
 &lt;th&gt;Price&lt;/th&gt;
 &lt;th&gt;Sector cap&lt;/th&gt;
 &lt;th&gt;Your cap&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Proximity Mine&lt;/td&gt;
 &lt;td&gt;250&lt;/td&gt;
 &lt;td&gt;100 (+50 where you own a planet)&lt;/td&gt;
 &lt;td&gt;&lt;strong&gt;500&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Sentry Drone&lt;/td&gt;
 &lt;td&gt;1,500&lt;/td&gt;
 &lt;td&gt;50&lt;/td&gt;
 &lt;td&gt;20&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Turret&lt;/td&gt;
 &lt;td&gt;3,000&lt;/td&gt;
 &lt;td&gt;20&lt;/td&gt;
 &lt;td&gt;8&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Sensor Buoy&lt;/td&gt;
 &lt;td&gt;800&lt;/td&gt;
 &lt;td&gt;10&lt;/td&gt;
 &lt;td&gt;5&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Cloak Field&lt;/td&gt;
 &lt;td&gt;5,000&lt;/td&gt;
 &lt;td&gt;1&lt;/td&gt;
 &lt;td&gt;2&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Limpet Tracker&lt;/td&gt;
 &lt;td&gt;4,000&lt;/td&gt;
 &lt;td&gt;—&lt;/td&gt;
 &lt;td&gt;10 live&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Navigation Beacon&lt;/td&gt;
 &lt;td&gt;2,500&lt;/td&gt;
 &lt;td&gt;—&lt;/td&gt;
 &lt;td&gt;one per sector&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;There is no per-purchase cap any more (v2.0.16 dropped it — it never limited
anything, it just made you tap the buy button repeatedly). What actually
bounds an arsenal is the &lt;strong&gt;sector cap&lt;/strong&gt; and &lt;strong&gt;your cap&lt;/strong&gt; at deploy time,
plus cargo room and your wallet.&lt;/p&gt;</description></item><item><title>v2.3.0 — You Asked, We Built It</title><link>https://bigbangsmugglers.com/releases/2026-09-22-v2-3-0/</link><pubDate>Tue, 22 Sep 2026 20:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/releases/2026-09-22-v2-3-0/</guid><description>&lt;p&gt;&lt;em&gt;Most of this release came straight from the Discord. Thank you to everyone who reported, tested and argued about it.&lt;/em&gt;&lt;/p&gt;
&lt;h2 id="planets"&gt;Planets&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Auto-collect.&lt;/strong&gt; Each production cycle&amp;rsquo;s output now goes straight into your planet&amp;rsquo;s storage, up to its cap. No more flying around every cycle to press Collect. If a planet&amp;rsquo;s storage fills up, the planet screen and your &amp;ldquo;while you were away&amp;rdquo; summary tell you so.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Planet XP.&lt;/strong&gt; Building structures now earns experience. The amount scales with the structure and the level you reach: a level-1 warehouse pays 60 XP, and a level-5 citadel pays 900. Colonizing pays 1 XP per worker.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Fixed:&lt;/strong&gt; missions that asked you to upgrade a planet could never complete.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Fixed:&lt;/strong&gt; leaving a season now releases your planets for others to claim.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Fixed:&lt;/strong&gt; collecting right after a cycle boundary could skip a cycle&amp;rsquo;s production.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="mines"&gt;Mines&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Each captain can now deploy up to &lt;strong&gt;500 mines&lt;/strong&gt; across the galaxy, up from 50.&lt;/li&gt;
&lt;li&gt;Sectors where you own a planet allow 50 extra.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="smuggling-rebalance"&gt;Smuggling rebalance&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Market-priced contraband.&lt;/strong&gt; Black Market prices now follow the local market instead of a flat rate. Selling back to the same fence earns a modest, safe profit. The big money is still in lawful space, at real risk.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;100 per purchase.&lt;/strong&gt; You can buy up to 100 units of any contraband type in one purchase.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Hidden compartments stay hidden.&lt;/strong&gt; When a patrol catches you over your hidden allowance, it now takes only the overflow. The fine is based on what that cargo cost you.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;NPC traders&lt;/strong&gt; now charge more than a Black Market for contraband, never less.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="alignment"&gt;Alignment&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Jettison workers is live.&lt;/strong&gt; Dump mining workers from your hold for −10 alignment each. It&amp;rsquo;s the fast road toward the pirate side.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="combat"&gt;Combat&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Defenders loot.&lt;/strong&gt; Beat someone who attacked you and you take a cut of their wallet. Banked credits stay safe.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Bounties pay both ways.&lt;/strong&gt; If a wanted captain attacks you and loses, you collect their bounty.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;No self-sieges.&lt;/strong&gt; Corps can&amp;rsquo;t siege their own ports.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;No sieges under immunity.&lt;/strong&gt; Captains under immunity can&amp;rsquo;t siege ports or plant limpets.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Cloaks break when you act.&lt;/strong&gt; Sieges, raids, Black Market deals, banking and ship purchases now drop your cloak.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Fixed:&lt;/strong&gt; equipped hull plating was increasing hull damage instead of reducing it.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Fixed:&lt;/strong&gt; mines could hit your replacement ship right after a fatal ambush.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="navigation"&gt;Navigation&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Warps charge their full cost up front.&lt;/strong&gt; If you&amp;rsquo;re stopped partway, the turns for the hops you didn&amp;rsquo;t fly come back.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Fixed:&lt;/strong&gt; warp interrupts with no contact.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Fixed:&lt;/strong&gt; arriving hidden after a wormhole jump while landed on a planet.&lt;/li&gt;
&lt;li&gt;Warp exploration now counts toward missions and goals.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="fixes-you-reported"&gt;Fixes you reported&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Corp bank.&lt;/strong&gt; Deposits and withdrawals now show up instantly for the whole crew.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Tavern intel.&lt;/strong&gt; Results no longer run off the screen.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Buying a ship.&lt;/strong&gt; Hulls with bonus cargo space no longer destroy cargo that would have fit.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Prices you&amp;rsquo;re shown now match what you&amp;rsquo;re charged&lt;/strong&gt;, including StarNav and drive faction discounts, trade fees, and the port price board.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Screens now show real numbers.&lt;/strong&gt; Wormhole destinations are real, ambush recaps no longer invent &amp;ldquo;50% even odds&amp;rdquo;, and planet production rates are correct.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Corps.&lt;/strong&gt; Rosters update live, and you no longer appear offline while connected.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="under-the-hood"&gt;Under the hood&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Security hardening&lt;/strong&gt; around docking and port services.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Console improvements:&lt;/strong&gt; bulk bans, and version updates from the Broadcast desk.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Cleanup:&lt;/strong&gt; idle, never-played seats now free themselves.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Many smaller consistency and race-condition fixes.&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;</description></item><item><title>v2.2.1 — Bug Sweep</title><link>https://bigbangsmugglers.com/releases/2026-08-29-v2-2-1/</link><pubDate>Sat, 29 Aug 2026 18:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/releases/2026-08-29-v2-2-1/</guid><description>&lt;p&gt;&lt;em&gt;A bug sweep from captain field reports.&lt;/em&gt;&lt;/p&gt;
&lt;h2 id="combat--missions"&gt;Combat &amp;amp; missions&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Defeating an NPC that ambushed you — mid-move or mid-warp — now counts toward mission objectives and goal ladders (&lt;em&gt;Scourge of Pirates&lt;/em&gt;, &lt;em&gt;Terror of the Lanes&lt;/em&gt;). Previously only fights you initiated counted, even though the kill showed in your stats.&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Made of Money&lt;/em&gt; now progresses: bank deposits were never counted toward the goal, for anyone.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="ship--inventory"&gt;Ship &amp;amp; inventory&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Supply shop purchases (Sentry Drones, mines, turrets, buoys, cloak fields) appear on the Ship screen&amp;rsquo;s Ordnance card immediately.&lt;/li&gt;
&lt;li&gt;Recalling your own nav beacon returns it to inventory, as the confirmation promised. Destroying someone else&amp;rsquo;s still grants nothing.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="navigation"&gt;Navigation&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;The Nav tab lists every ship in your sector, including offline captains (shown dimmed, still targetable) — it now agrees with sector scans and StarNav counts.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="stats--leaderboards"&gt;Stats &amp;amp; leaderboards&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;The Settings player stats card shows real season numbers — K/D, missions, goals, bounties, trades — instead of zeros.&lt;/li&gt;
&lt;li&gt;Planets claimed, distance traveled, and streak milestones are now tracked, count toward lifetime career totals, and the planets season award is winnable for the first time.&lt;/li&gt;
&lt;li&gt;Overall leaderboard scores are labeled with XP and credits.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Counting starts from this release — earlier kills and deposits show in your stats but predate the counters.&lt;/em&gt;&lt;/p&gt;</description></item><item><title>v2.1.0 — Out of Beta</title><link>https://bigbangsmugglers.com/releases/2026-08-16-v2-1-0/</link><pubDate>Sun, 16 Aug 2026 12:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/releases/2026-08-16-v2-1-0/</guid><description>&lt;p&gt;&lt;em&gt;Everything shipped since v2.0.9 — a launch-month cleanup rolled into one release.&lt;/em&gt;&lt;/p&gt;
&lt;h2 id="out-of-beta"&gt;Out of beta&lt;/h2&gt;
&lt;p&gt;The beta labels are gone, the app store link points where it should, and the game now has a proper credits screen. Thanks for flying with us this far.&lt;/p&gt;
&lt;h2 id="combat--mines"&gt;Combat &amp;amp; mines&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Minefields now name the captain who laid them — in the moment, and in the feed.&lt;/li&gt;
&lt;li&gt;Mine strikes are reported as attacks, not bad weather.&lt;/li&gt;
&lt;li&gt;Escape pods work the way you&amp;rsquo;d expect: a pod is a respawn, defending yourself earns the protection it should, and post-battle immunity actually covers everything it claims to.&lt;/li&gt;
&lt;li&gt;A rare double-report on NPC kills and a bounty-payout accounting bug are fixed.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="ports--trading"&gt;Ports &amp;amp; trading&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;The Port and Starport screens are now one Station Directory — one dock, one door.&lt;/li&gt;
&lt;li&gt;Bounty offices live at the faction capitals, where they belong.&lt;/li&gt;
&lt;li&gt;Per-transaction purchase caps are gone.&lt;/li&gt;
&lt;li&gt;Planet trading posts got a real storefront, and your cargo&amp;rsquo;s cost basis follows it properly through storage and sales.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="quality-of-life"&gt;Quality of life&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Victims of an attack are told about it.&lt;/li&gt;
&lt;li&gt;Filter chips wrap instead of scrolling.&lt;/li&gt;
&lt;li&gt;Sector headcounts count the captains you can actually see.&lt;/li&gt;
&lt;li&gt;Admin announcements can now reach you in-game as a toast.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="seasons-ahead"&gt;Seasons ahead&lt;/h2&gt;
&lt;p&gt;Groundwork shipped for seasons of any length — sprints to marathons — each tuned so progression fits its span. Current galaxies are unchanged; you&amp;rsquo;ll see this in action when the next season begins.&lt;/p&gt;</description></item><item><title>v1.22.0 — Planet Parking, Active Defenses, and Mission Alerts</title><link>https://bigbangsmugglers.com/releases/2026-07-01-v1-22-0-planet-parking-active-defenses-mission-alerts/</link><pubDate>Wed, 01 Jul 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/releases/2026-07-01-v1-22-0-planet-parking-active-defenses-mission-alerts/</guid><description>&lt;p&gt;v1.22.0 makes your planets meaningfully harder to crack, adds a full in-app ship catalog, and pushes reminders before your missions expire.&lt;/p&gt;
&lt;p&gt;This release also closes several mine-behavior bugs and tightens up combat rules that were leaving gaps in what sector defenses actually covered.&lt;/p&gt;
&lt;h2 id="planet-parking-and-citadel-defense"&gt;Planet Parking and Citadel Defense&lt;/h2&gt;
&lt;p&gt;Ships can now land on planets you own. While landed, the full citadel defense stack — shields, garrison fighters, deployed mines — applies before an attacker can reach your hull. Your planet has to fall before your ship does.&lt;/p&gt;</description></item><item><title>v1.21.0 — Tactical Deployables, Defense, and Economy Fixes</title><link>https://bigbangsmugglers.com/releases/2026-06-19-v1-21-0-tactical-deployables-defense-economy/</link><pubDate>Fri, 19 Jun 2026 12:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/releases/2026-06-19-v1-21-0-tactical-deployables-defense-economy/</guid><description>&lt;p&gt;v1.21.0 expands tactical options, tightens several combat and defense rules, and removes some stale UI and backend paths that were getting in the way.&lt;/p&gt;
&lt;p&gt;This release improves how deployables work in the field, restores clearer upgrade access in port UI, rebalances planet economics, and fixes a cluster of state and defense bugs uncovered after the v1.19.0 and v1.20.0 releases.&lt;/p&gt;
&lt;h2 id="tactical-deployables-and-intel"&gt;Tactical Deployables and Intel&lt;/h2&gt;
&lt;p&gt;Limpet Trackers are now more usable as an actual intelligence tool instead of a one-off novelty.&lt;/p&gt;</description></item><item><title>v1.20.0 — Limpet Tracker and Deployable Mines</title><link>https://bigbangsmugglers.com/releases/2026-06-17-v1-20-0-limpet-tracker-and-deployable-mines/</link><pubDate>Wed, 17 Jun 2026 18:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/releases/2026-06-17-v1-20-0-limpet-tracker-and-deployable-mines/</guid><description>&lt;p&gt;v1.20.0 sharpens the deployable layer and ships a batch of critical fixes from v1.19.0.&lt;/p&gt;
&lt;p&gt;The headline is the Limpet Tracker — the first device in the game designed for intelligence gathering rather than direct combat. Proximity mine behavior also closes a long-standing warp loophole, and the Hangar gets a proper home as a visitable location with better trade-in terms.&lt;/p&gt;
&lt;h2 id="limpet-tracker"&gt;Limpet Tracker&lt;/h2&gt;
&lt;p&gt;The Limpet Tracker is a new deployable available for purchase at ports.&lt;/p&gt;</description></item><item><title>v1.15.0 — Trading, Repair, and Beacon Travel Fixes</title><link>https://bigbangsmugglers.com/releases/2026-04-22-v1-15-0-trading-repair-and-beacon-travel-fixes/</link><pubDate>Wed, 22 Apr 2026 17:59:00 +0000</pubDate><guid>https://bigbangsmugglers.com/releases/2026-04-22-v1-15-0-trading-repair-and-beacon-travel-fixes/</guid><description>&lt;p&gt;v1.15.0 improves several of the most common day-to-day actions in Big Bang Smugglers: trading, repairing, navigating, and moving between beacon locations.&lt;/p&gt;
&lt;p&gt;This release also clears out a cluster of state-sync issues that were making some screens look wrong even when the underlying game data was correct.&lt;/p&gt;
&lt;h2 id="better-trading-max-calculations"&gt;Better Trading Max Calculations&lt;/h2&gt;
&lt;p&gt;Port trading Max buttons now respect both available hold capacity and current port stock.&lt;/p&gt;
&lt;p&gt;That means the buy flow stops overfilling the quantity field with values your ship cannot actually carry.&lt;/p&gt;</description></item><item><title>v1.10.3 — Scanning, Factions &amp; Pricing</title><link>https://bigbangsmugglers.com/releases/2026-04-02-v1-10-3-scanning-factions-pricing/</link><pubDate>Thu, 02 Apr 2026 19:00:00 -0400</pubDate><guid>https://bigbangsmugglers.com/releases/2026-04-02-v1-10-3-scanning-factions-pricing/</guid><description>&lt;p&gt;v1.10.3 brings faster scanning, faction-driven economics, and a round of scan reliability fixes.&lt;/p&gt;
&lt;h2 id="instant-scan-sector-results"&gt;Instant Scan Sector Results&lt;/h2&gt;
&lt;p&gt;Sector scans now return results immediately with richer detail. The bridge flow is faster — no waiting, no extra taps. You scan, you see what&amp;rsquo;s out there.&lt;/p&gt;
&lt;h2 id="faction-reputation-pricing"&gt;Faction Reputation Pricing&lt;/h2&gt;
&lt;p&gt;Your faction standing now directly affects your wallet. Ports controlled by factions you&amp;rsquo;re aligned with offer discounts on trades and purchases. Hostile factions mark prices up. NPC traders follow the same rules — reputation matters everywhere you spend credits.&lt;/p&gt;</description></item><item><title>v1.5.1 — Bridge Tab Polish</title><link>https://bigbangsmugglers.com/releases/2026-03-13-v1-5-1-bridge-polish/</link><pubDate>Fri, 13 Mar 2026 14:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/releases/2026-03-13-v1-5-1-bridge-polish/</guid><description>&lt;p&gt;v1.5.1 is a polish pass on the Bridge tab and a fix for warp drive route calculation hanging on long distances.&lt;/p&gt;
&lt;h2 id="warp-drive-route-fix"&gt;Warp Drive Route Fix&lt;/h2&gt;
&lt;p&gt;Calculating a warp route was timing out for long distances. The pathfinding was making a separate database read for every sector it explored — in a large galaxy that&amp;rsquo;s hundreds of sequential round trips, easily pushing past the timeout limit. The fix loads all sector connections in a single batch query and runs the pathfinding entirely in memory. Warp route previews and navigation should now be instant regardless of distance.&lt;/p&gt;</description></item><item><title>v1.1.2 — Mine Triggers and Deployed Mine Tracking</title><link>https://bigbangsmugglers.com/releases/2026-03-04-v1-1-2-mine-triggers-deployed-tracking/</link><pubDate>Wed, 04 Mar 2026 10:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/releases/2026-03-04-v1-1-2-mine-triggers-deployed-tracking/</guid><description>&lt;p&gt;Two mine system fixes that should have been there from the start.&lt;/p&gt;
&lt;h2 id="mine-triggers-now-work"&gt;Mine Triggers Now Work&lt;/h2&gt;
&lt;p&gt;Mines were not detonating when an enemy ship entered a mined sector. The trigger logic is now in place. When a player moves into a sector containing enemy mines, each mine has a 60% chance to trigger, dealing 30 to 50 damage. Up to 3 mines can trigger per move. Triggered mines are consumed &amp;ndash; they are gone after they fire.&lt;/p&gt;</description></item></channel></rss>