<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Bounties on Big Bang Smugglers</title><link>https://bigbangsmugglers.com/tags/bounties/</link><description>Recent content in Bounties on Big Bang Smugglers</description><generator>Hugo</generator><language>en-us</language><copyright>© 2024–2026 Protovision Games. All rights reserved.</copyright><lastBuildDate>Tue, 04 Aug 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://bigbangsmugglers.com/tags/bounties/index.xml" rel="self" type="application/rss+xml"/><item><title>Bounties</title><link>https://bigbangsmugglers.com/guide/bounties/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/guide/bounties/</guid><description>&lt;p&gt;There are two kinds of bounty and they pay out completely differently.&lt;/p&gt;
&lt;h2 id="player-posted-bounties"&gt;Player-posted bounties&lt;/h2&gt;
&lt;p&gt;Anyone past an early level gate can put a price on a rival&amp;rsquo;s head at a
&lt;strong&gt;bounty office&lt;/strong&gt;. Offices exist at exactly two docks — the faction
capitals: the &lt;strong&gt;Stardock&lt;/strong&gt; and the &lt;strong&gt;Pirate Haven&lt;/strong&gt;. (They used to be keyed
to the tavern; since v2.0.15 the office and the registry are the same two
sectors.)&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;&lt;/th&gt;
 &lt;th&gt;&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Amount&lt;/td&gt;
 &lt;td&gt;500 – 100,000 cr&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Posting fee&lt;/td&gt;
 &lt;td&gt;+10% on top&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Payment&lt;/td&gt;
 &lt;td&gt;Wallet only&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Expiry&lt;/td&gt;
 &lt;td&gt;7 days&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Restrictions&lt;/td&gt;
 &lt;td&gt;Not on yourself; target must be in your galaxy&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Posting 50,000 costs you 55,000.&lt;/p&gt;</description></item><item><title>v1.10.0 — QoL and Bounty Follow-Up</title><link>https://bigbangsmugglers.com/releases/2026-03-23-v1-10-0-qol-and-bounty-followup/</link><pubDate>Mon, 23 Mar 2026 07:30:00 -0400</pubDate><guid>https://bigbangsmugglers.com/releases/2026-03-23-v1-10-0-qol-and-bounty-followup/</guid><description>&lt;p&gt;v1.10.0 is a quality-of-life and progression update that builds on the recent corporation, bounty, and faction systems.&lt;/p&gt;
&lt;p&gt;This release improves visibility, tracking, and pricing behavior across several major systems and closes out a few long-running follow-up items.&lt;/p&gt;
&lt;h2 id="tappable-corp-cards-on-leaderboards"&gt;Tappable Corp Cards on Leaderboards&lt;/h2&gt;
&lt;p&gt;Corporation cards on the leaderboard are now interactive, making it easier to inspect corporation information from the leaderboard flow instead of treating it as static display data.&lt;/p&gt;
&lt;h2 id="player-platform-tracking-and-version-gating"&gt;Player Platform Tracking and Version Gating&lt;/h2&gt;
&lt;p&gt;The game now tracks player platform details and supports stronger version-aware behavior.&lt;/p&gt;</description></item><item><title>v1.9.6 — Bounty &amp; NPC Follow-Up Fixes</title><link>https://bigbangsmugglers.com/releases/2026-03-22-v1-9-6-bounty-followup-fixes/</link><pubDate>Sun, 22 Mar 2026 21:50:00 -0400</pubDate><guid>https://bigbangsmugglers.com/releases/2026-03-22-v1-9-6-bounty-followup-fixes/</guid><description>&lt;p&gt;v1.9.6 is a focused follow-up patch for the new NPC engagement and faction bounty systems.&lt;/p&gt;
&lt;p&gt;This release cleans up a few important edge cases found after the broader bounty and interaction overhaul shipped.&lt;/p&gt;
&lt;h2 id="pirates-no-longer-spawn-in-federation-territory"&gt;Pirates No Longer Spawn in Federation Territory&lt;/h2&gt;
&lt;p&gt;Pirates were still able to appear in Federation-controlled space under some conditions.&lt;/p&gt;
&lt;p&gt;That behavior is now fixed so Federation territory behaves the way the region rules intend.&lt;/p&gt;
&lt;h2 id="sector-validation-added-to-remaining-npc-interaction-functions"&gt;Sector Validation Added to Remaining NPC Interaction Functions&lt;/h2&gt;
&lt;p&gt;Four remaining NPC interaction paths were still missing proper sector validation.&lt;/p&gt;</description></item><item><title>v1.9.5 — NPC &amp; Bounty Stability Update</title><link>https://bigbangsmugglers.com/releases/2026-03-22-v1-9-5-npc-bounty-stability/</link><pubDate>Sun, 22 Mar 2026 19:25:00 -0400</pubDate><guid>https://bigbangsmugglers.com/releases/2026-03-22-v1-9-5-npc-bounty-stability/</guid><description>&lt;p&gt;v1.9.5 is a stabilization update for the new NPC engagement and faction bounty systems, plus a long-overdue wiring fix for stations.&lt;/p&gt;
&lt;p&gt;This release focuses on making the systems introduced in the recent major updates work reliably in live gameplay.&lt;/p&gt;
&lt;h2 id="npc-combat-button-fixes"&gt;NPC Combat Button Fixes&lt;/h2&gt;
&lt;p&gt;Several attack buttons in the new NPC interaction flows were sending the wrong parameters to combat initiation.&lt;/p&gt;
&lt;p&gt;This prevented combat from resolving correctly from multiple modal paths. The wiring is now corrected across the affected NPC interaction screens.&lt;/p&gt;</description></item><item><title>v1.9.0 — NPC Engagement &amp; Faction Bounty System</title><link>https://bigbangsmugglers.com/releases/2026-03-22-v1-9-0-bounty-system/</link><pubDate>Sun, 22 Mar 2026 12:40:00 -0400</pubDate><guid>https://bigbangsmugglers.com/releases/2026-03-22-v1-9-0-bounty-system/</guid><description>&lt;p&gt;v1.9.0 is a major NPC interaction and bounty system update.&lt;/p&gt;
&lt;p&gt;This release changes NPC encounters from simple combat triggers into a more dynamic system with clearer player choice, faction consequences, bounty hunting, wanted status, and smarter interaction flows.&lt;/p&gt;
&lt;h2 id="npc-engage-modal-rework"&gt;NPC Engage Modal Rework&lt;/h2&gt;
&lt;p&gt;NPC encounters now use a cleaner engagement model with a single &lt;strong&gt;Engage&lt;/strong&gt; button and type-specific options.&lt;/p&gt;
&lt;p&gt;This makes encounters easier to understand and puts the costs and consequences up front instead of hiding them behind inconsistent flows.&lt;/p&gt;</description></item><item><title>v1.5.2 — Player Profiles, Toasts &amp; Contracts</title><link>https://bigbangsmugglers.com/releases/2026-03-13-v1-5-2-profiles-toasts-contracts/</link><pubDate>Fri, 13 Mar 2026 19:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/releases/2026-03-13-v1-5-2-profiles-toasts-contracts/</guid><description>&lt;p&gt;v1.5.2 is a quality-of-life update with three notable improvements.&lt;/p&gt;
&lt;h2 id="player-profiles"&gt;Player Profiles&lt;/h2&gt;
&lt;p&gt;Players now have public profile cards showing lifetime stats — kills, deaths, missions completed, trades, sectors explored, credits earned, and current streak. Tap a player name on the leaderboard to see their profile. Your own stats are visible in the Settings screen with additional detail only you can see.&lt;/p&gt;
&lt;h2 id="themed-notifications"&gt;Themed Notifications&lt;/h2&gt;
&lt;p&gt;The game&amp;rsquo;s system alerts have been replaced with a custom notification system that fits the space theme. Success messages appear in teal, errors in red, warnings in yellow, and event notifications in gold. Notifications stack at the top of the screen, animate in and out, and can be dismissed with a swipe. Confirmation dialogs are also styled to match the game rather than using the plain system modal.&lt;/p&gt;</description></item><item><title>v1.5.0 — Missions, Goals, Streaks &amp; Faction Bounties</title><link>https://bigbangsmugglers.com/releases/2026-03-13-v1-5-0-engagement-systems/</link><pubDate>Fri, 13 Mar 2026 12:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/releases/2026-03-13-v1-5-0-engagement-systems/</guid><description>&lt;p&gt;v1.5.0 is the biggest feature update yet, adding four interconnected systems that give you more reasons to play every day and reward consistent engagement.&lt;/p&gt;
&lt;h2 id="mission-board-overhaul"&gt;Mission Board Overhaul&lt;/h2&gt;
&lt;p&gt;Missions now come in three flavors. Standard missions are the contracts you already know — trade runs, combat bounties, and exploration tasks. Daily missions are a single shared mission available to all players each day; claim it once and complete it for a bonus reward on top of the normal payout. Event missions appear during special in-game events with a countdown timer showing how long they&amp;rsquo;re available.&lt;/p&gt;</description></item><item><title>v1.1.0 — Bounties, Trading Posts, and the Web Version</title><link>https://bigbangsmugglers.com/releases/2026-03-01-v1-1-0-bounties-trading-posts-web/</link><pubDate>Sun, 01 Mar 2026 10:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/releases/2026-03-01-v1-1-0-bounties-trading-posts-web/</guid><description>&lt;p&gt;Version 1.1.0 is a major feature release. Three new systems and a new way to play.&lt;/p&gt;
&lt;h2 id="bounty-system"&gt;Bounty System&lt;/h2&gt;
&lt;p&gt;Players can now post bounties on other players from any tavern. Set a credit reward, and it goes live in the galaxy. When another player takes down the target, the bounty pays out automatically. Collections show up in the feed, so the galaxy knows when a contract is settled.&lt;/p&gt;
&lt;h2 id="player-built-trading-posts"&gt;Player-Built Trading Posts&lt;/h2&gt;
&lt;p&gt;Planet owners can now construct a trading post on their planet. Trading posts sell commodities to passing players at competitive prices, and the owner earns a percentage of every sale. Build from your planet screen once you have a Warehouse at level 2. Upgrade the post over time to increase stock capacity and revenue. Other players can attempt to rob your trading post, so a strong garrison matters.&lt;/p&gt;</description></item></channel></rss>