The first wave of the economy changes we asked you about on Discord. Everything below is live now; update the Android app from Google Play (2.7.0) to get the new screens.
Turns
- Turns bank now. You still get +250 every 4 hours, but unused turns no longer vanish at the next refill. They carry over, up to 1,000.
- Log in once a day and you’ll find up to 1,000 turns waiting, four times what a single session got before.
- Everyone starts the new system with at least 250 in the bank.
- Losing your ship empties your whole turn bank.
- Provisions are unchanged: 5 per 4-hour refill.
Smuggling
- Smaller contraband loads. Black tech is now 30 per purchase; stolen equipment and illicit organics are 50. Smuggling still pays more than honest trading, just not four times more.
- Fences buy back below their price. Buying at a fence and selling straight back now loses money. Fences are the safe place to dump hot cargo; the profit is in the risky sales at ports.
Trading
- Federation, pirate and black-market ports now feel your volume like every other port. Hammer one route and its prices move; leave it alone and they recover.
Planets
- Faster start. New claims begin with 150 colonists and grow faster, filling up in about 5 days instead of 10.
- Habitats finally pay. Higher habitat levels used to lower output. Now every level raises it, by up to about 49% at level 5.
- Planet locations are secret. Claim and capture stories no longer say which sector. You find planets by flying there.
Ships
- Trade in your old hull when you buy a new one, for 64% of its value, and bring your drives along for a 10% refit fee. You can still choose to keep the old hull.
Hunting & intel
- Sensor buoys finally work. A deployed buoy alerts you when a ship enters its sector.
- Port informants. Pay a port to tell you who comes through.
- Last seen. The Wanted board shows roughly where each target was last spotted.
- Sector peek. One tap on Nav shows what’s next door.
Your captain
- Rank titles all the way to level 100, on three tracks by alignment: lawful, neutral and outlaw. Yes, there’s an Evil Scourge.
- A badge every 10 levels.
- Legend ranks past level 100.
- Iron Will can now be earned; your longest streak is finally tracked.
New players
- You start on the Nav screen.
- A Captain’s Log shows your next unlocks and how far away they are.
- A first-trade card plans a profitable run near you.
- The Getting Started checklist actually completes.
Bounties
- The Wanted card shows the details: your heat, what the next offence would cost, whether that faction shoots on sight, and where to settle. Thanks to everyone who answered on Discord, especially SauceLord Dulak, Lucifer, Ddg67FC1 and Jrodius, whose replies shaped this update.