Seven fixes from your Discord reports, plus one new feature.
Bounties & immunity
- Settle a warrant even if the capital won’t dock you. Captains on the wrong side of a faction could never reach its bounty registry, so the bounty, and that faction attacking on sight, never went away. You can now always come in to settle that faction’s warrant. Every other service still refuses you.
- Paying off a bounty clears your record. Your next offence starts a fresh bounty instead of jumping straight back to the full amount.
- The bounty board says where to pay: the Federation Stardock or the Pirate Haven, not a “contract office”.
- Void a defense contract any time. Immunity also stops you from attacking or laying mines, so you can now end it early from Nav or the defense contract screen. There’s no refund.
- Your immunity shows on Nav, with the time it ends, and it survives an app restart.
Corporations
- Leaders and officers can withdraw from corp planet storage, whatever the member policy says.
- The corp policy panel has every switch: corp bank, planet deposit, planet withdraw and planet building. Officers can use it too.
- Any corp member can staff a corp planet’s garrison with Security Personnel. Taking fighters back out needs rank or the building permission.
Combat & planets
- Landing protects you, not your attacks. Attacking, sieging, planting limpets or deploying ordnance while landed now launches you first. Laying mines from your planet’s garrison still works while landed.
- Nav shows when you’re landed, with a Launch button.
- An escape reads as an escape. “You lost to…” and “you fought them off” were wrong for a fight where the defender slipped away.
Navigation
- Tag your favorite sectors. Give a starred sector a tag like “fuel stop” or “hideout”, then filter your Favorites and the Explored Sectors browser by tag.
Thanks to Lucifer, Ddg67FC1 and Jrodius for the reports.