77 releases · 16 dev log posts
What changed, and when.
Every build of Big Bang Smugglers, newest first, plus the dev log from the rebuild.
v2.10.1 · Forgot password + Android 15 insets
Forgot password on the sign-in screen, Android 15 inset fixes, and shipyards only where the app shows them.
Platform
2.x
v2.10.1
Forgot password + Android 15 insetsForgot password on the sign-in screen, Android 15 inset fixes, and shipyards only where the app shows them.
9 Oct 2026
v2.10.0
DominionDominion arrives as a preview, scoring the ground you hold, and next season's rules are locked in: one season score, new awards, …
8 Oct 2026
v2.9.0
The Long ArcLegend ranks unlock Tier 7 hulls and level-8 structures, Tier 6 and 7 hulls on every line, epics that grow with you, four luxuries, longer …
8 Oct 2026
v2.8.0
Ports & Planets PayHeld ports earn a levy and can be taken solo, lawful stakes, planets that pay on what they store and sell to the local port, heat that cools …
8 Oct 2026
v2.7.0
The Turns UpdateTurns bank up to 1,000, smaller contraband loads, ports that feel your volume, faster planet starts, secret planet locations, hull …
7 Oct 2026
v2.6.0
Bounties, corps and favoritesSettle a warrant even when the capital refuses you, void a defense contract any time, corp leaders and officers get the storage and garrison …
6 Oct 2026
v2.5.3
Toolbar and badge fixesThe bottom tab bar is back in full on every Android phone, the Corp badge clears when you read the channel, and the planet raid result …
1 Oct 2026
v2.5.2
Keyboard fixesEvery text box stays above the Android keyboard, on every screen and in every pop-up; the chat composer fix from 2.5.1 is completed.
1 Oct 2026
v2.5.1
Comms fixesComposers stay above the Android keyboard, the Hail search box is usable, channel chips stop wrapping at large text, and unread counts clear …
1 Oct 2026
v2.5.0
CommsThe Feed tab is now Comms: free galaxy posts with @mentions, direct hails between captains, corp chat as a real channel, one spam gate and a …
1 Oct 2026
v2.4.0
Fixes From the DiscordHidden compartments protect street sales, XP and Credit boosters work everywhere, planet withdrawals use your real capacity, corp invites …
30 Sep 2026
v2.3.0
You Asked, We Built ItPlanet auto-collect and planet XP, 500 mines, a smuggling rebalance, jettison workers, symmetric combat loot and bounties, and a big bug …
22 Sep 2026
v2.2.1
Bug SweepBug sweep: ambush kills count toward missions, Made of Money progresses, Supply purchases show immediately, recalled beacons return, nav …
29 Aug 2026
v2.2.0
The Premium Market OpensThe premium contraband market opens, battle recaps show real numbers, a trap-sector fix, and the Vanguardian founder insignia.
23 Aug 2026
v2.1.0
Out of BetaOut of beta, minefield attribution, the Station Directory, escape-pod fixes, and groundwork for seasons of any length — everything since …
16 Aug 2026
v2.0.9
Retinues and Trader EncountersTavern retinues, NPC trader encounters, planetary minelaying, corp banners, and the Tesseract drive fix.
4 Aug 2026
v2.0.8
Standing RestoredStanding gains from clean scans and missions, single-run galaxy ticks, and fixes across trading, ships, planets and combat.
4 Aug 2026
v2.0.5
StarNav RestoredThe StarNav 2002 long-range sweep works again — full sector map with routes, territory colors, and hostile contacts.
3 Aug 2026
v2.0.4
The Galaxy Comes AliveThe public feed now tells the galaxy's story — battles, captures, claims, and commissions — plus hull differentiation for all 45 ships, warp …
3 Aug 2026
v2.0.3
Launch Weekend FixesTwo rapid patches from the first prod weekend: real trade profit tracking, full combat immunity from defense contracts, real feed details, …
2 Aug 2026
v2.0.0
Big Bang Smugglers 2.0: A New UniverseBig Bang Smugglers 2.0 is a re-founding: a completely rebuilt engine, seventeen redesigned game systems, a fresh universe with no carried …
31 Jul 2026
1.x
v1.23.0
Events, Roles, End-game, and New Player Onboardingv1.23.0 launches a live daily events system, a role specialization tree, cross-season prestige tiers, season end-game recaps, and a …
5 Jul 2026
v1.22.0
Planet Parking, Active Defenses, and Mission Alertsv1.22.0 lets ships land on owned planets for citadel protection, scales garrison strength by citadel level, adds mission-expiry push …
1 Jul 2026
v1.21.0
Tactical Deployables, Defense, and Economy Fixesv1.21.0 expands tactical deployable control, restores combat-capacity upgrade visibility, rebalances planets and starbases, and fixes …
19 Jun 2026
v1.20.0
Limpet Tracker and Deployable Minesv1.20.0 introduces the Limpet Tracker, a new deployable that plants in a sector and latches onto passing ships for real-time location …
17 Jun 2026
v1.19.0
Fleets, Garages, and Ship Destructionv1.19.0 adds ship destruction and escape-pod recovery, multi-ship garages and Starbase storage, corporation fleets and fleet combat, corp …
17 Jun 2026
v1.18.1
Cinematic Transitionsv1.18.1 completes the cinematic transition system with 19 purpose-built scenes, and ships three bug fixes for planet renames, card styling, …
13 Jun 2026
v1.18.0
Planets 2.0Planets 2.0 brings siege combat, defensive structures, and a living economy to your worlds. Also: cut-scenes, port attacks, a cloaking …
13 Jun 2026
v1.17.4
Security & StabilitySecurity updates and stability improvements. Update your app to stay current.
26 May 2026
v1.17.2
Season-End Stabilityv1.17.2 fixes a blank-screen issue after season end and corrects post-season world cleanup so old sectors, ports, and planets are properly …
8 May 2026
v1.17.1
Toast Notification Fixesv1.17.1 adds swipe and tap gestures to dismiss toast notifications instantly, replacing the forced auto-expire wait.
28 Apr 2026
v1.17.0
StarNav Usability Polishv1.17.0 improves StarNav 2002 with safe-area fixes, working tap and pinch-zoom interactions, cleaner compact presentation, level-aware …
23 Apr 2026
v1.16.2
StarNav 2002 Scannerv1.16.2 introduces the StarNav 2002 ship scanner, a 5-level upgrade path, a spatial scanner map, dense-sector zoom, and corrected upgrade …
23 Apr 2026
v1.15.0
Trading, Repair, and Beacon Travel Fixesv1.15.0 improves port trading, Repair Station reliability, navigation stability, and beacon travel quality of life across the live Android …
22 Apr 2026
v1.14.4
Combat, Intel, and Sector Stabilityv1.14.4 fixes sector crowding, duplicate pirate encounters, combat modal lockups, Sector Intelligence visibility, Federation reputation …
21 Apr 2026
v1.14.3
Onboarding and Web Invite Accessv1.14.3 smooths out first-time account setup, keeps invite-only access scoped to the web flow, and cleans up version display inside the app.
21 Apr 2026
v1.14.1
Security Hardening and Web Launch Prepv1.14.1 strengthens account and session security across all platforms, adds clickable links to notifications, fixes cargo hold upgrade costs …
9 Apr 2026
v1.13.0
Progression, Combat, and QoLv1.13.0 redesigns cargo hold upgrades, improves combat and movement reliability, fixes wallet and upgrade validation edge cases, and folds …
8 Apr 2026
v1.12.2
Season & Trading Fixesv1.12.2 fixes season setup screens, trading and pirate combat edge cases, trader reputation displays, and adds clearer visited-sector …
6 Apr 2026
v1.11.1
Alpha Season Completev1.11.1 closes the first alpha season with season-end recap, trader reputation pricing, in-app notifications, feed reactions, player …
3 Apr 2026
v1.10.3
Scanning, Factions & Pricingv1.10.3 delivers instant sector scanning, faction reputation pricing, deployable scan fixes, and clearer port pricing labels.
2 Apr 2026
v1.10.2
Combat Stat Fixv1.10.2 fixes a combat bug where ship stat advantages — shields, power, and firepower — were not correctly influencing battle outcomes, …
2 Apr 2026
v1.10.1
Player Search & Keyboard Fixv1.10.1 improves player search reliability with case-insensitive matching and fixes keyboard overlay issues in the search flow.
23 Mar 2026
v1.10.0
QoL and Bounty Follow-Upv1.10.0 adds corp profile access from leaderboards, player platform/version tracking, most wanted leaderboards, and more reputation-aware …
23 Mar 2026
v1.9.6
Bounty & NPC Follow-Up Fixesv1.9.6 fixes pirate spawns in Federation space, adds sector validation to remaining NPC interaction functions, and ensures the Wanted HUD …
22 Mar 2026
v1.9.5
NPC & Bounty Stability Updatev1.9.5 fixes attack flow wiring, federation scan/bribe errors, corp withdrawal policy handling, bounty service auth guards, and fully wires …
22 Mar 2026
v1.9.0
NPC Engagement & Faction Bounty Systemv1.9.0 adds a full NPC engagement overhaul, faction bounties, wanted status, contract offices, and much richer faction consequences.
22 Mar 2026
v1.8.0
Combat Overhaulv1.8.0 overhauls combat with stronger consumable impact, smarter NPC behavior, visible sector NPCs, stealth integration, PvP progression, …
21 Mar 2026
v1.7.0
Corps Tab Rebuildv1.7.0 rebuilds the Corps tab with inline cards, fixes corp browse reliability, and cleans up corporation actions throughout the UI.
15 Mar 2026
v1.6.2
Corp Actions and Browse Fixesv1.6.2 fixes corporation actions showing false errors and restores the corp browse list by removing a missing-index query path.
15 Mar 2026
v1.6.1
Corp Layout Fixv1.6.1 fixes corp alignment buttons overflowing their cards on smaller screens.
14 Mar 2026
v1.6.0
Corporation Overhaulv1.6.0 is a major corporation update — real-time sync, join policies, dynamic sizing, leader titles, and bug fixes throughout.
14 Mar 2026
v1.5.5
Trading UI & Toast Fixesv1.5.5 fixes the trading commodity layout and makes toast notifications visible above all modals.
14 Mar 2026
v1.5.4
Max Buttons & Toast Fixv1.5.4 adds Max buttons to all trading interfaces and fixes notification positioning.
14 Mar 2026
v1.5.3
Inventory & Ship Services Fixv1.5.3 fixes mining workers not showing on the planet screen and Ship Services being unusable.
13 Mar 2026
v1.5.2
Player Profiles, Toasts & Contractsv1.5.2 adds player profile cards, replaces system alerts with themed notifications, and fixes the Ship Contracts tab to show bounties …
13 Mar 2026
v1.5.1
Bridge Tab Polishv1.5.1 cleans up the Bridge tab on the Ship screen — consistent card styles, separate beacon and mine cards, better layout.
13 Mar 2026
v1.5.0
Missions, Goals, Streaks & Faction Bountiesv1.5.0 is a major update adding a full engagement system — daily missions, goal rewards, login streaks, and faction bounties.
13 Mar 2026
v1.4.4
Alignment, Level Progression, and Feed Pinsv1.4.4 fixes alignment always showing as neutral, levels stuck at Recruit, and adds pinned announcements to the feed.
11 Mar 2026
v1.4.3
Combat Loss Fixesv1.4.3 fixes several bugs where losing a fight had no real consequences — damage, credit loss, cargo theft, and ship disable now all apply …
10 Mar 2026
v1.4.1
Starport Weapon Purchasev1.4.1 wires up bulk fighter/torpedo purchase in the TriStar Shipyard and fixes combat loot not triggering when a player had zero credits.
10 Mar 2026
v1.4.0
Combat Overhaulv1.4.0 overhauls combat mechanics, separates attack and defense roles, reworks weapon purchasing, and redesigns the Ship Stats screen.
10 Mar 2026
v1.3.6
Combat Rewards Fixedv1.3.6 fixes NPC combat writes not applying — loot, damage, and ship disable were all silently broken.
9 Mar 2026
v1.3.5
Repair Modal & Feed Polishv1.3.5 replaces the plain system repair dialog with a styled in-game modal and trims the feed highlights to one item.
8 Mar 2026
v1.3.4
Flee Now Worksv1.3.4 fixes a bug where fleeing an NPC encounter still damaged your ship.
8 Mar 2026
v1.3.3
Feed Privacy Fixv1.3.3 fixes a feed privacy bug where private combat messages were visible to other players, and adds clearer section labels to the Galaxy …
8 Mar 2026
v1.3.2
Instant Combatv1.3.2 delivers truly instant NPC combat results by computing the fight outcome during your move and writing results in the background.
8 Mar 2026
v1.2.8
Ship Purchase FixVersion 1.2.8 fixes a bug where buying a new ship could leave your account pointing at a deleted ship, breaking ship-dependent features.
7 Mar 2026
v1.2.7
Turn Reset FixVersion 1.2.7 fixes the turn reset timer bug where countdowns could show up to 24 hours instead of the correct 4-hour cycle.
7 Mar 2026
v1.2.6
Starport Polish & Ship StatsVersion 1.2.6 overhauls the starport shipyard, fixes ship repair, corrects stat display across the ship screen, and fixes the turn reset …
6 Mar 2026
v1.2.3
Bug FixesVersion 1.2.3 fixes ship stat display, combat power, planet production, and starport repair — issues that were supposed to land in v1.2.1 …
5 Mar 2026
v1.2.2
Web and Screen Data FixesVersion 1.2.2 fixes the navigation screen going blank on web, the starport showing unavailable, and the ship screen failing to load after …
5 Mar 2026
v1.2.1
Performance, Warp, and Combat FixesVersion 1.2.1 dramatically improves app-wide performance, fixes warp drive timeouts, corrects combat power display in NPC encounters, and …
5 Mar 2026
v1.2.0
Ship Class Overhaul and Upgrade ImprovementsVersion 1.2.0 reshapes ship class identities, doubles fighter and torpedo upgrade limits, and improves how upgrade information is presented …
4 Mar 2026
v1.1.2
Mine Triggers and Deployed Mine TrackingVersion 1.1.2 fixes mine triggers so enemy ships actually take damage when entering a mined sector, and adds a deployed mine tracker to the …
4 Mar 2026
v1.1.1
Planet Production and Stability FixesVersion 1.1.1 fixes the planet production system, aligns production ticks to 4-hour boundaries, and adds region multipliers to actual …
3 Mar 2026
v1.1.0
Bounties, Trading Posts, and the Web VersionVersion 1.1.0 ships the bounty system, player-built trading posts, past season history, and a round of stability fixes.
1 Mar 2026
No releases carry that tag yet.
Before the first numbered build, the rebuild was written up day by day: audits, sprints, and the AI assistant playing the game. Kept as history.
10 Mar
Combat System Highlights: v1.2.6 through v1.4.3A look back at everything that changed with combat, ship repair, and weapons from v1.2.6 through v1.4.3 — shields, fighters, torpedoes, and …
2026
21 Feb
Planet Combat, Intel Brokers & Starport FixesPlanet attack system, intel broker service, defense station PvP immunity, structure building UI, and 4 parallel agent fixes. 14 issues …
2026
20 Feb
QA: Joshua Plays the GameThe AI assistant played Big Bang Smugglers via backend CLI and found 11 bugs — trading exploits, cooldown bypasses, data crashes, and worse.
2026
18 Feb
3x Faster Load Times — The Composite Endpoint OverhaulHow we cut screen load times by 3x by rethinking how the game talks to the backend
2026
14 Feb
PvP System Overhaul - Sector-Based Combat with Safe ZonesPvP moved from ports to sectors with faction-based safety rules
2026
14 Feb
Galaxy Creation Improvements - Clean, Easy, RepeatableStreamlined galaxy creation with Quick Create mode, 6 presets, and real-time validation
2026
14 Feb
Galaxy Cleanup & StabilityGalaxy destruction now cleans up starports and all related collections; player stats reset properly on season exit.
2026
14 Feb
Feed Notifications - Community Activity Without SurveillanceReal-time event feed with privacy-first design and admin broadcast tools
2026
13 Feb
Starport Services Launch12 starport features shipped in one day — the redesign is fully live with bank, shipyard, ship sales, contracts, recruitment, and tactical …
2026
12 Feb
Quality of Life FixesFour polish fixes: XP display, nav screen refresh after warp, mission persistence across seasons, and a screen notch overflow.
2026
12 Feb
Federation Starports: From Menus to Living SpacesWe tore down the old starport menu system and rebuilt it as an immersive directory of businesses. Here's why it matters.
2026
8 Feb
Bug Fix Sprint8 quick bug fixes after the audit — credits in the wrong field, crashes, and a misnamed leaderboard tab.
2026
6 Feb
Planets, Warp & TradePart 3 of the Feb 6 sprint: planet feature gaps catalogued, warp drive system designed and queued, trade system improvements scoped.
2026
6 Feb
Multiplayer Systems AuditPart 2 of the Feb 6 sprint: PvP disabled, leaderboards hardcoded, no chat, no corps — the full multiplayer gap report.
2026
6 Feb
Mission, Performance & Docs AuditPart 1 of the Feb 6 sprint: mission system breakdowns, P0 performance work, and a full documentation overhaul.
2026
5 Feb
Auditing the Foundation23 issues filed across UI wiring gaps, dead buttons, and broken API chains — setting the stage for the build sprint.
2026