Release Notes
Release notes, newest first.
Combat System Highlights: v1.2.6 through v1.4.3
A look back at everything that changed with combat, ship repair, and weapons from v1.2.6 through v1.4.3 — shields, fighters, torpedoes, and what it actually means to lose a fight.
March 10, 2026
v1.4.3 — Combat Loss Fixes
v1.4.3 fixes several bugs where losing a fight had no real consequences — damage, credit loss, cargo theft, and ship disable now all apply correctly.
March 10, 2026
v1.4.1 — Starport Weapon Purchase
v1.4.1 wires up bulk fighter/torpedo purchase in the TriStar Shipyard and fixes combat loot not triggering when a player had zero credits.
March 10, 2026
v1.4.0 — Combat Overhaul
v1.4.0 overhauls combat mechanics, separates attack and defense roles, reworks weapon purchasing, and redesigns the Ship Stats screen.
March 10, 2026
v1.3.6 — Combat Rewards Fixed
v1.3.6 fixes NPC combat writes not applying — loot, damage, and ship disable were all silently broken.
March 9, 2026
v1.3.5 — Repair Modal & Feed Polish
v1.3.5 replaces the plain system repair dialog with a styled in-game modal and trims the feed highlights to one item.
March 8, 2026
v1.3.4 — Flee Now Works
v1.3.4 fixes a bug where fleeing an NPC encounter still damaged your ship.
March 8, 2026
v1.3.3 — Feed Privacy Fix
v1.3.3 fixes a feed privacy bug where private combat messages were visible to other players, and adds clearer section labels to the Galaxy Feed.
March 8, 2026
v1.3.2 — Instant Combat
v1.3.2 delivers truly instant NPC combat results by computing the fight outcome during your move and writing results in the background.
March 8, 2026
v1.2.8 — Ship Purchase Fix
Version 1.2.8 fixes a bug where buying a new ship could leave your account pointing at a deleted ship, breaking ship-dependent features.
March 7, 2026