Changelog for v2.0.8.
Standing
- Clean customs scans now award standing, with an on-screen confirmation.
- Daily, seasonal and ad-hoc missions carry standing rewards (lawful positive, underworld negative).
- Surviving a pirate ambush awards defensive standing.
- Warp arrivals surface patrol inspections; previously the contact expired unused.
World tick
- The four-hour cycle ran twice per boundary. Port upkeep, delinquency accrual and market restock were applied twice each cycle; now applied once. The backup trigger remains in place.
Trading and ships
- Cargo could not be sold while carrying contraband of the same commodity.
- Ship capacity upgrades (holds, shields, fighters, torpedoes) were unreachable from the starport.
- Hull repair was unavailable when shields were full; repair results now report actual restoration.
- Ship rename reported failure on success.
- Restock, rename and upgrade prices now come from the server catalog.
- Repairs no longer refill fighters and torpedoes; munitions come from restock.
Planets and stations
- Planet ownership checks failed for all owners; owner-only features were unreachable.
- Garrison staffing, starbase construction and trading posts were not connected to the current backend.
- Trading post income was accruing with no way to collect it.
- Planet rename and corp-internal deed transfer added.
Combat
- Defense contracts no longer permit attacking while protected.
- A lost fleet strike no longer overwrites a purchased contract.
- Fleet kills apply the same alignment, statistics and immunity consequences as solo kills.
- Respawn protection applies after every death.
- Named NPCs retain damage between engagements and regenerate over time.
- Losing an engagement no longer awards experience.
Progression
- Player level is derived from the season curve at every write path.
- Mission completions count toward the missions leaderboard.
- Event progress accrues without opening the Events screen.
- Maximum-tier scanners reported empty sectors.
- Starting sector is marked visited on join.
- Provisions charge only for turns delivered; cloaks last a fixed duration.
Other
- Economy pricing corrections.
- Security hardening across the API and live connections.
- Leaderboards no longer expose exact player balances.
Migrations: galaxy tick boundary claims, ban revocation notifications.