v1.14.4 -- Combat, Intel, and Sector Stability
v1.14.4 is a bugfix release focused on keeping moment-to-moment sector play cleaner and more predictable.
This update fixes sector traffic clustering, duplicate pirate encounters after wins, overlapping combat result screens, broken Sector Intelligence reveals, missing Federation reputation gains, stat cap mismatches in the shipyard, and missing player and ship detail in sector presence displays.
Sector Traffic Cleanup
Federation patrol ships now distribute correctly instead of crowding into a single sector.
That keeps sector traffic easier to read and makes the galaxy feel less artificially congested.
Cleaner Encounter Resolution
Pirates now clear properly after a win, and the ambush flow no longer stacks overlapping combat result screens.
That removes a pair of combat-state bugs that could make encounters feel duplicated or stuck.
Better Intel and Presence Feedback
Sector Intelligence purchases now apply correctly, and in-sector presence now shows both the player and the ship they are flying.
That makes paid intel more reliable and gives players clearer information when reading a sector at a glance.
Reputation and Ship Stat Fixes
Federation reputation now awards correctly after qualifying NPC combat kills, and ship fighter and torpedo max stats now match shipyard limits.
That keeps progression rewards and ship upgrade expectations aligned with the actual game rules.