v1.5.0 — Missions, Goals, Streaks & Faction Bounties

v1.5.0 — Missions, Goals, Streaks & Faction Bounties

March 13, 2026

v1.5.0 is the biggest feature update yet, adding four interconnected systems that give you more reasons to play every day and reward consistent engagement.

Mission Board Overhaul

Missions now come in three flavors. Standard missions are the contracts you already know — trade runs, combat bounties, and exploration tasks. Daily missions are a single shared mission available to all players each day; claim it once and complete it for a bonus reward on top of the normal payout. Event missions appear during special in-game events with a countdown timer showing how long they’re available.

Mission cards in the starport now show category badges so you can tell at a glance what type of contract you’re looking at.

Goal Rewards

Goals are cumulative milestones that reward you for long-term play. Each goal has three tiers — Bronze, Silver, and Gold — with increasing credit and XP rewards. Goals track things like total trades completed, sectors explored, enemies defeated, and missions finished. Progress updates automatically as you play, and you claim rewards manually when you hit a threshold.

Login Streaks

The game now tracks how many consecutive days you use your turns. Burn through your turns in a day and your streak advances. Miss a day and you lose it — though a grace day mechanic gives you one free pass per cycle before the streak resets. Hit milestones at 3, 7, 14, and 30 days for credit and XP bonuses. Your current streak and next milestone are visible on the bounty board.

Faction Bounties

In addition to player bounties, the Federation and Pirate factions now post their own bounties. Defeat enough enemies of a faction and you can collect a faction bounty for credits, reputation, and an alignment shift. Federation bounties reward you for taking down pirates; Pirate bounties reward you for causing chaos. The bounty board now shows both player and faction bounties in separate sections.