v1.1.1 — Planet Production and Stability Fixes

v1.1.1 — Planet Production and Stability Fixes

March 3, 2026

A focused patch on planet production, which had several bugs that prevented planets from producing reliably.

Planet Production Fixes

The production tick query had a Firestore index issue that caused it to silently return zero planets, meaning nothing was actually producing. That is fixed. The collect function also had a bug where it failed to reset the production ready flag after collection, which caused the scheduling gate to break on subsequent ticks.

Production ticks are now aligned to the same 4-hour UTC boundaries used by turn resets and ship repair (00:00, 04:00, 08:00, 12:00, 16:00, 20:00 UTC). The region multiplier – which adjusts output based on where in the galaxy the planet sits – is now applied at tick time rather than only at display time, so actual output matches what the UI shows.

Base output per tick is approximately 14 fuel, 10 organics, and 5 equipment, scaling with region and structures.

Other Fixes

  • Fixed callable wrapper pattern on trading post and bounty functions that was causing intermittent failures
  • Settings screen now correctly shows the current app version instead of a hardcoded value
  • Stale refresh button removed from the no-galaxy state on the navigation screen