Starports
Starports are advanced facilities offering services beyond standard ports. They’re your hub for upgrades, banking, ship purchases, missions, and recruitment.
Finding Starports
Federation Starports
- Location: Federation space (first 5% of sectors)
- Names: Federation Starbase Alpha, Beta, etc.
- Theme: Corporate, clean, organized
Pirate Havens
- Location: Pirate territories (~5% of sectors, randomly clustered)
- Names: Pirate Stronghold Shadow, Viper, etc.
- Theme: Criminal, rough, underground
Faction Parity
Both factions offer identical services with different branding:
| Federation | Pirate Haven | Service |
|---|---|---|
| Federation Reserve Bank | The Vault | Banking |
| TriStar Shipyard | Blackheart Shipbreakers | Ship services |
| Nebula Ship Sales | Prize Vessels | Ship purchases |
| Contract Office | Bounty Board | Missions |
| Vanguard Recruitment | Crimson Crew | Personnel |
| CoreStar Supply | Black Market | Equipment |
The Six Places
Each starport has 6 “places”: specialized facilities for different services.
🏦 Banking
Federation Reserve Bank / The Vault
Store credits safely to protect against loss (future combat).
Services:
- Deposit: Store credits in your account
- Withdraw: Take credits back to ship
- Balance: View banked credits
Why use it:
- Safe storage (can’t be stolen)
- Passive interest (future)
- Required for large purchases
🔧 Shipyard
TriStar Shipyard / Blackheart Shipbreakers
Ship maintenance and upgrade hub.
Services:
Rename (1,000 credits) : Change your ship’s name : Personal touch
Repair (variable cost) : Full restoration: hull, shields, torpedoes to 100% : Cheaper than field repairs : One-click full service
Warp Drive : Install: 50,000 credits (Level 1) : Upgrade: 15,000 per level (up to Level 5) : Faster warps, better efficiency
Weapons Systems (Exponential cost: base × 1.4^level) : Fighters: Increase fighter capacity : Torpedoes: Increase torpedo capacity : Each upgrade adds +10 to base capacity
Cargo Holds (Exponential cost: base × 1.4^level) : Increase cargo capacity : More profit per trading run : Essential for traders
🚀 Ship Sales
Nebula Ship Sales / Prize Vessels
Buy new ships. Trade-in your current ship toward the purchase.
Ship Catalog:
- 15 Federation ships: Trading, War, Balanced classes
- 15 Pirate ships: Smuggling, Raider, Corsair classes
- 5 tiers per class: Level 2 through Level 6 ships
Ship Roles:
| Federation | Pirate | Focus |
|---|---|---|
| Trading | Smuggling | High cargo, light weapons |
| War | Raider | Heavy weapons, moderate cargo |
| Balanced | Corsair | Moderate everything |
Pricing:
- Tier 1 (Level 2): 5,000 credits
- Tier 2 (Level 3): 15,000 credits
- Tier 3 (Level 4): 40,000 credits
- Tier 4 (Level 5): 100,000 credits
- Tier 5 (Level 6): 250,000 credits
Purchase Process:
- Browse ships by role (grouped display)
- View stats (shields, cargo, fighters, torpedoes)
- See stock availability
- Confirm purchase (trade-in old ship)
📋 Missions
Contract Office / The Bounty Board
Accept and manage missions.
Features:
- View Available Missions: All offered missions
- View Active Mission: Your current mission (1 max)
- Accept: Take on a mission
- Abandon: Drop your active mission (no penalty)
Mission Types:
- Trading: Deliver cargo
- Combat: Destroy enemies
- Exploration: Scout sectors
- Diplomacy: Deliver messages
See the Missions Guide for full details.
👥 Recruitment
Vanguard Colonial Recruitment / Crimson Crew Recruitment
Hire personnel for your ship.
Personnel Types:
Fighters: 500 credits each : Combat craft for defense and offense : Used in combat encounters : Restocked after battles
Workers: 300 credits each : Crew for ship operations (future) : Mining, salvage, production : Colony support
Purchase:
- Select quantity
- Confirm purchase
- Personnel added to ship immediately
📦 Tactical Supply
CoreStar Tactical Supply / Black Market Supply
Purchase deployable equipment.
Equipment Types:
Navigation Beacons: 2,500 credits each : Mark sectors for navigation : Share locations with allies (future) : Territory control markers
Proximity Mines: 5,000 credits each : Defensive weapons : Deploy in sectors to damage enemies (future) : Area denial
Purchase:
- Select item and quantity
- Confirm purchase
- Equipment added to ship inventory
- Deploy from Nav or Combat screen (future)
Using Starports
First Visit
- Nav screen: Tap sector with starport
- Warp to that sector
- Starport icon appears in sector view
- Tap Starport to open directory
Directory Screen
- Lists all 6 “places”
- Tap any place to open its modal
- Each place shows icon, name, description
- Modal opens full-screen for that service
Service Flow
- Open place modal
- Use service (deposit, upgrade, purchase, etc.)
- Confirm action
- See result and updated stats
- Close modal to return to directory
Starport Strategy
Banking
- Deposit excess credits for safety
- Keep working capital on ship for trades
- Withdraw for large purchases
Upgrades
- Early game: Cargo holds (trading profit)
- Mid game: Warp drive (efficiency)
- Late game: Weapons (combat capability)
Ship Purchases
- Upgrade every 2-3 tiers (don’t overextend)
- Match ship to playstyle (trading vs combat)
- Save credits before upgrading
Missions
- Accept missions aligned with your activities
- Trading missions fit trading routes
- Combat missions require capable ship
Recruitment & Supply
- Keep fighters stocked for combat
- Workers useful for future features
- Beacons for marking territory
- Mines for defensive control
Tips
- Visit starports regularly for maintenance
- Repair cheaper here than at standard ports
- Banking protects against future piracy/loss
- Ship upgrades compound over time
- Faction doesn’t matter: services are identical
- Plan upgrades around your playstyle
- Don’t drain all credits: keep reserves