Accurate as of v2.0.18 (August 2026).
What a season is
A season is a freshly generated galaxy with a player cap and an end date. It is the container for essentially everything you own.
Sector count is set per season — anywhere from 20 to 65,536, with 500 as the working default. Player cap, duration, PvP on or off, the XP multiplier, and every tuning number in the formulas appendix are all per-season configuration.
Very large galaxies (over 5,000 sectors) are generated in the background, and the season sits unjoinable until generation finishes.
Joining and leaving
One active season at a time. You cannot enroll in two.
Leaving is permanent and irreversible. Leave a season and you can never rejoin that season — the server refuses outright. Everything you held there is gone: credits, bank, ships, planets, standing, insignia, all of it.
You cannot leave while you lead a corporation that has other members. Hand leadership over first.
A season at its player cap is closed to new joins.
What carries over
Almost nothing, and that is the design.
| Carries over | Dies with the season |
|---|---|
| Prestige tier and lifetime titles | Credits and bank |
| Lifetime statistics | Every ship, including epics |
| Season award medals | Planets, structures, starbases, vaults |
| Goal titles in your trophy case | Corporations and corp banks |
| Streak count (not its rewards) | Alignment and all three standings |
| Seasons played | XP, level, and every level gate you cleared |
| Your account and display name | Season insignia — they burn |
| Role tiers | |
| Held ports, deployables, limpets, beacons | |
| Turns (which never carry over even within a season) |
The fairness contract
Everything that crosses a season boundary is purely cosmetic. No title, tier, award or rank has ever fed a ship stat, a credit amount, a turn count, a combat roll, a price or a standing.
Every season starts mechanically identical for everyone, permanently. A Mythic-tier veteran and a first-day captain begin with the same 5,000 credits, the same full turn tank and the same SS Starter.
This is enforced by a doctrine test that walks every read site. It is not an aspiration.
Note the deliberate contrast between the two cosmetic systems: prestige titles are lifetime and permanent; insignia are seasonal and burn. Insignia are meant to say what you did this season, and they say it only while the season is live.
Season end
The galaxy warns you it’s coming: countdown notices land at seven days, three days, twenty-four hours and one hour before the close.
When a season closes, the ceremony compiles:
Category medals — the top player in each of twelve categories:
| Medal | Category |
|---|---|
| 💰 Tycoon | Credits (wallet + bank) |
| ⭐ Grand Admiral | XP |
| ⚔️ Warlord | Kills |
| 🌍 Planet Baron | Planets colonized |
| 📋 Mission Master | Missions completed |
| 🗺️ Trailblazer | Sectors explored |
| 🎯 Overachiever | Goals completed |
| 🏴☠️ Bounty Hunter | Bounties collected |
| 🔥 Iron Will | Longest streak |
| 🧭 The Wayfarer’s Crown | Distance travelled |
| 📈 Market Mover | Trades executed |
| 🏰 Siege Engine | Sieges fought |
A category with no meaningful leader goes unawarded.
Podium medals — 🥇 Season Champion, 🥈 Runner-Up, 🥉 Podium, from the final standings.
🛡️ Corp Champion — awarded to every member of the corporation whose members’ summed scores are highest.
The faction war — enemy NPC kills count ×1, enemy port captures ×10, faction missions ×3. The winning faction is named in the closing headline and takes the campaign medal.
The headline reads something like: "«Champion» conquered «Season» — 47 captains flew, the Federation won the war."
Medals are permanent. They count toward the Decorated / Distinguished / Hall of Famer lifetime titles at 3, 8 and 15 awards, and therefore toward your prestige tier.
At the close, corporation banks are distributed pro rata among members before standings are computed.
After a season
Your season record is rolled up into lifetime statistics and stays browsable in the past-seasons list. Your account, your prestige, your titles and your mail persist.
Everything else you have to earn again. That’s the game.