PLAYER GUIDE 21 SECTIONS
B Big Bang Smugglers

Progression

XP, levels, gates, roles, insignia, prestige and leaderboards

Accurate as of v2.0.18 (August 2026).

The level curve

level = floor(sqrt(XP ÷ divisor)) + 1        capped at the season's max level
XP for level n = (n − 1)² × divisor

The ladder is pinned per season. The curve’s divisor and level cap are set when a season’s galaxy is created and never move mid-season. Seasons created before the ladder migration run a 50-level ladder; every newer season runs a 100-level ladder whose divisor is tuned to its length, so each unlock lands at the same fraction of the season whether it’s a 30-day sprint or a long grind. Same content spine, different pace.

Because the numbers differ season to season, this guide describes gates by depth in the ladder, not by level number. The in-game unlock list always shows your season’s exact levels and XP totals.

The curve is deliberately calibrated to a season: the reference ladder is validated against a play rate of 4,500 XP a day over 12 weeks. A season that shipped a top gate you couldn’t reach in the time available wouldn’t load.

Where XP comes from

SourceWhat it pays
Exploration10 per new sector, +25 for a port, +50 for a planet, +100 for a landmark
Tradefloor(subtotal ÷ 500) per leg
CombatScaled by how close the fight was and both hull tiers, 50–450 for the winner
Missions200–5,000 per event
Goals100–2,000 per tier
Streaks50–1,000 per milestone

Losing a fight pays no XP. That changed in v2.0.8.

Every source runs through one award path with a per-source weight (all 1.0 today) and an optional season multiplier. There is no XP loss mechanic.

The unlock ladder, in order

The order of unlocks is fixed doctrine; the level numbers belong to your season. Roughly by depth:

Depth in the ladderUnlocks
First sessionsPost a bounty; buy contraband
EarlyTier 2 hulls; Factory and Shield Generator; found a corporation; first retinue tier
Early-midSell contraband
About a fifth upClaim a planet; join a fleet
About a quarter upTier 3 hulls; Barracks
Just under a thirdSiege a port; raid or capture a planet; lead a fleet
About a thirdCitadel
Past two-fifthsTier 4 hulls
Past the midpointBuild a starbase
About two-thirdsTier 5 hulls
The top of the ladderTesseract drive

Whether a given season’s ladder reaches the last rungs depends on its tuning — the older 50-level seasons cap out below the Tesseract’s gate, so it never unlocks there. Check the unlock list in game for your season.

Ship tiers and drives also quote an XP total beside the level. The two are one gate expressed two ways — both are derived from the season’s own curve and always agree.

Anything not in this table is ungated at level 1 — the gate table fails open by design.

Level ranks

Cosmetic titles derived from level. These thresholds are fixed in code, not per-season — so on a longer ladder you simply keep the top rank longer:

LevelRank
1Recruit
3Cadet
6Pilot
10Ensign
15Lieutenant
21Commander
28Captain
36Fleet Commander
45Admiral

Roles

Four specializations. You do not choose them — they are pure functions of your season statistics, recomputed live, with no storage and no reset.

RoleDriven byThresholds (T1–T5)PerkCap
TraderTrade legs completed15 / 40 / 90 / 175 / 300−0.4pp port tax per tier−2pp
SmugglerContraband units sold25 / 75 / 180 / 350 / 600−2pp customs scan chance per tier−8pp
FighterKills4 / 12 / 30 / 60 / 110+1% combat power per tier+5%
ExplorerSectors explored20 / 60 / 140 / 280 / 500−1/−1/−2/−2/−3 warp turns−3

You hold all four simultaneously at whatever tier your stats earn. There is no trade-off and nothing to spend.

The Smuggler branch is worth calling out: in 1.x it derived from criminal alignment, which rewarded murder rather than smuggling. It now derives from contraband volume sold. Killing people does not make you a smuggler.

Each perk applies at exactly one place in the game: Trader at the port tax calculation, Smuggler at the customs scan roll, Fighter in the combat resolver’s multipliers, Explorer at the warp turn cost — never the Tesseract.

Roles are season-scoped and die with the season.

Insignia

Earn-only cosmetic flex, stored per galaxy, and they burn with the season. They are never purchasable and never stocked in any shop.

Each occupies a render slot on a public surface — the point is that other players read them on your name.

InsigniaSlotEarned by
Void-ScarredShip prefixSurvive a fight — win or loss — ending below 10% hull
«Name»’s BaneShip prefixKill a named NPC. First killer only, one per NPC per season
Hull WhispererShip prefixBestowed by the GM desk on players whose bug reports shaped the season
the Kessel RunnerEpithetGold tier of the Wayfarer goal
Merchant PrinceEpithetGold tier of the trade-legs goal
Dread CaptainEpithetGold tier of the Duelist goal
Shadow BrokerEpithetGold tier of the Shadow Trader goal
Cartographer’s MarkSector nameGM grant. Spend it to name one sector you’ve visited — consumed on use
Corsair SigilBeacon markGM-event exclusive. Your beacons carry the sigil
Honored ArrivalFanfareGM-event exclusive. Starport docks announce your arrival on the feed
Imperial CharterPost titleGM-event exclusive. Your trading post renders under Imperial Charter

An epithet renders as Handle, the Kessel Runner. A ship prefix renders as ⚔ Void-Scarred Wandering Star.

Insignia are deliberately the opposite doctrine to prestige titles: they are seasonal and they die.

Prestige

Prestige is the cross-season layer, and it is strictly cosmetic. No title, tier, award or rank has ever fed a ship stat, a credit amount, a turn count, a combat roll, a price or a standing. Every season starts mechanically identical for everyone. That is a doctrine with a test walking every read site, not an intention.

Lifetime titles

Nineteen of them, earned against account-lifetime statistics.

TitleRequirement
Millionaire / Multimillionaire / Billionaire1M / 10M / 1B credits earned
Gunner / Centurion / Deadeye25 / 100 / 500 kills
Duelist / Gladiator10 / 50 PvP wins
Wayfarer / Cartographer1,000 / 5,000 sectors explored
Trader / Merchant Prince500 / 2,500 trades
Contractor / Taskmaster50 / 250 missions
Headhunter / Manhunter10 / 50 bounties
Decorated / Distinguished / Hall of Famer3 / 8 / 15 season awards

Prestige tiers

Derived from how many titles you hold:

TitlesTier
0🌑 Drifter
1🌘 Spacer
3🌗 Voyager
6🌖 Veteran
9🌕 Ace
12⭐ Legend
15🌟 Mythic

Leaderboards

Nine boards, computed live from season statistics, showing active players in your galaxy.

BoardRanks by
OverallXP (credits earned as the tiebreak)
CombatKills
TradeTrade legs completed
ExplorerSectors explored
MissionsMissions completed
Bounty HunterBounty credits earned — payouts at the kill plus redeemed claims — heads as the secondary score
Most WantedTotal active bounty money on your head
SmugglerContraband units sold
CorpsAggregated corporation scores

Overall is XP, not credits. Wealth is not the season metric and never was.

Leaderboards no longer expose exact player balances — that changed in v2.0.8.

Public profiles

Anyone can look you up. A public profile shows your prestige tier and lifetime titles (cross-season), your season role tiers, your season insignia (which burn with the galaxy), kills and deaths, and how many seasons you’ve played.

It does not show your balances, your location or your cargo.