Accurate as of v2.0.18 (August 2026).
Three separate systems, and it’s worth keeping them apart:
- Events are dated missions — daily, season-long, or ad-hoc GM drops.
- Goals are permanent Bronze/Silver/Gold ladders that run all season.
- Epic goals are one-sided dedication ladders that pay out in ships.
Events
There is no accept step and no limit. You are enrolled lazily and your progress accrues from your ordinary play — including while you have never opened the Events screen. The 1.x “one mission at a time” rule is gone.
Every objective is bound to a real, trackable action: sell N of a commodity, defeat N of an NPC type, visit N sectors, win N combats, collect N bounties, move N contraband. Descriptions are display text and are never matched against — the structured objective is the truth. Sector-visit objectives count new ground only — pacing between two charted sectors stopped counting in v2.0.15.
Rewards are credits, XP, turns, faction standing, alignment, and sometimes items.
Dailies
Fifteen templates. The ones with alignment attached are the lawful ramp — the main way an honest captain climbs toward Federation membership.
| Mission | Objective | Credits / XP / Turns | Alignment |
|---|---|---|---|
| Organics Run | Sell 10 organics | 6,000 / 250 / 8 | +5 |
| Fuel Run | Sell 10 fuel | 6,000 / 250 / 8 | +5 |
| Hardware Contract | Sell 8 equipment | 6,500 / 260 / 8 | +5 |
| Organics Haul | Buy 15 organics | 5,000 / 220 / 7 | +5 |
| Pirate Hunt | Defeat 3 pirates | 8,000 / 300 / 10 | +12 |
| Raider Cull | Defeat 5 pirates | 8,000 / 300 / 10 | +15 |
| Convoy Raid | Defeat 3 traders | 7,000 / 270 / 9 | −10 |
| Duelist | Win 2 combats | 8,000 / 300 / 10 | — |
| Bounty Board | Collect 2 bounties | 7,000 / 250 / 8 | +8 |
| Bounty Spree | Collect 4 bounties | 8,000 / 280 / 10 | +10 |
| Survey Run | Visit 10 sectors | 4,000 / 200 / 6 | — |
| Deep Survey | Visit 15 sectors | 5,000 / 230 / 7 | — |
| The Black Ledger | Sell 20 contraband | 8,000 / 300 / 10 | −15 |
| Patrol Sweep ⭐ | Defeat 4 pirates | 9,000 / 320 / 10 | +25, +100 Fed standing |
| The Syndicate’s Toll ⭐ | Defeat 4 patrols | 9,000 / 320 / 10 | −25, +100 Syndicate standing |
⭐ Faction missions require ±500 alignment on that side and 1,000 standing with it. They also count triple toward the war score.
Exploration and open duelling deliberately pay no alignment. Only taking a side moves your side.
Season arcs
Nine long-running arcs. Legendary permanent items are earned, never randomized.
| Arc | Objective | Reward |
|---|---|---|
| The Muster | 50 sells, 15 sectors, 2 wins | 12,000 / 600 / 15 turns, participation badge |
| The Magnate’s Ledger | 1,500 organics, 1,500 fuel, 1,000 equipment | 40,000 / 2,000 / 30 turns |
| Void Cartographer | Visit 200 sectors | 35,000 / 1,800 / 30, Void Cartographer badge |
| Proving Grounds | 15 wins, 20 pirates, 6 bounties | 45,000 / 2,200 / 30 |
| Overdrive Protocol | 50 wins, 75 pirates, 25 bounties | Overdrive Module — +12% attack, +8 fighters, +4 torpedoes |
| The Vanguard Commission | 4,000 organics, 4,000 fuel, 2,500 equipment, 300 sectors | Vanguard Hull Plating — +12% defense, +40 shields, +12 holds |
| The Champion’s Gauntlet | 60 wins, 8,000 sells, 400 sectors, 25 bounties | 100,000 / 5,000 / 60, Event Champion title |
| High Command’s Charge ⭐ | 25 pirates, 10 bounties | 45,000 / 1,800 / 20, +30 alignment, +400 Fed standing |
| The Black Flag Council ⭐ | 25 patrols, 100 contraband | 45,000 / 1,800 / 20, −30 alignment, +400 Syndicate standing |
⭐ Elite faction arcs additionally require |alignment| ≥ 750.
The two permanent items are the only equippable gear in the game. You have three permanent slots, and their bonuses add directly to your effective combat stats.
Consumables
Event rewards include consumables you activate when you want them:
| Item | Effect |
|---|---|
| Turn Pack (25) / (100) | Grants turns, cap-aware |
| XP Booster / Credit Booster | +25% for 4 hours |
| Emergency Cloak | One ship cloaking device |
Goals
Ten permanent Bronze/Silver/Gold ladders. Each tier is claimed once, pays credits and XP and sometimes standing, and grants a title that also lands in your lifetime trophy case — the title survives the season even though the progress doesn’t.
| Goal | Measures | Bronze / Silver / Gold |
|---|---|---|
| Merchant Prince | Units sold | 50 / 250 / 1,000 |
| Long Hauler | Units bought | 100 / 500 / 2,000 |
| Scourge of Pirates | Pirate NPCs defeated | 10 / 40 / 120 |
| Terror of the Lanes | Trader NPCs defeated | 10 / 40 / 120 |
| Duelist | Combat wins | 5 / 25 / 100 |
| Wayfarer | Sectors visited | 50 / 200 / 600 |
| Bounty Hunter | Bounties collected | 3 / 12 / 40 |
| Colonist | Planets claimed | 1 / 3 / 6 |
| Shadow Trader | Contraband units moved | 10 / 50 / 180 |
| Made of Money | Credits banked (running total) | 50k / 500k / 5M |
Gold on four of them — Wayfarer, Merchant Prince, Duelist and Shadow Trader — also mints a season insignia epithet: the Kessel Runner, Merchant Prince, Dread Captain and Shadow Broker respectively.
Epic goals
Six standalone ladders above the Bronze/Silver/Gold catalog. Each claim grants one epic hull, once per player per season, straight into your garage.
| Ladder | Requirements | Hull |
|---|---|---|
| Writ of the Council | Redeem 50 Federation bounty claims and hold 2,500 Federation standing | FSS Writ of the Council |
| The Crimson Covenant | 40 planet raids, 20 enemy port captures, 2,500 Syndicate standing | The Crimson Covenant |
| The Golden Ledger | 4,000 trade legs and 3,000 Merchant Guild standing | The Golden Ledger |
| The Cartographer’s Dream | Explore 80% of the galaxy | The Cartographer’s Dream |
| The Phantom Manifest | 7,500 contraband units sold with zero sale-time busts | The Phantom Manifest |
| The Warrant | 100 bounty heads and 1,000,000 cr in bounty money | The Warrant |
These are calibrated at roughly one player per season, each. Do the arithmetic before you commit:
- 4,000 trade legs at 1 turn each is over half of every turn you will have all season, before counting the moves between ports.
- Standing floors decay. Holding 2,500 means earning about 125 standing a day, every day. Banking it once and coasting fails.
- 80% of a 500-sector map is 400 unique sectors, plus all the dead-end backtracking the map itself charges you.
- The Phantom Manifest’s zero-bust condition is checked at claim time. One unlucky premium sale in week one ends the run.
Requirements are evaluated against your live player row when you look and when you claim, so you can watch them tick.
Streaks
A streak day is any UTC day you spent at least one turn. Not a login.
One missed day per streak is forgiven; two resets you to 1.
| Milestone | Credits | XP | Turns |
|---|---|---|---|
| Day 3 | 1,000 | 50 | — |
| Day 7 | 5,000 | 200 | 5 |
| Day 14 | 10,000 | 500 | 10 |
| Day 30 | 25,000 | 1,000 | 20 |
The count is account-level and crosses season boundaries. The rewards are seasonal and need an active enrollment to claim. A reset clears your claims, so a new streak re-earns the same milestones.
Two actions deliberately don’t count, because they cost 0 turns: landmark interaction and port repair.