PLAYER GUIDE 21 SECTIONS
B Big Bang Smugglers

Missions, Goals & Streaks

Daily and season events, goal ladders, epics, and the streak clock

Accurate as of v2.0.18 (August 2026).

Three separate systems, and it’s worth keeping them apart:

  • Events are dated missions — daily, season-long, or ad-hoc GM drops.
  • Goals are permanent Bronze/Silver/Gold ladders that run all season.
  • Epic goals are one-sided dedication ladders that pay out in ships.

Events

There is no accept step and no limit. You are enrolled lazily and your progress accrues from your ordinary play — including while you have never opened the Events screen. The 1.x “one mission at a time” rule is gone.

Every objective is bound to a real, trackable action: sell N of a commodity, defeat N of an NPC type, visit N sectors, win N combats, collect N bounties, move N contraband. Descriptions are display text and are never matched against — the structured objective is the truth. Sector-visit objectives count new ground only — pacing between two charted sectors stopped counting in v2.0.15.

Rewards are credits, XP, turns, faction standing, alignment, and sometimes items.

Dailies

Fifteen templates. The ones with alignment attached are the lawful ramp — the main way an honest captain climbs toward Federation membership.

MissionObjectiveCredits / XP / TurnsAlignment
Organics RunSell 10 organics6,000 / 250 / 8+5
Fuel RunSell 10 fuel6,000 / 250 / 8+5
Hardware ContractSell 8 equipment6,500 / 260 / 8+5
Organics HaulBuy 15 organics5,000 / 220 / 7+5
Pirate HuntDefeat 3 pirates8,000 / 300 / 10+12
Raider CullDefeat 5 pirates8,000 / 300 / 10+15
Convoy RaidDefeat 3 traders7,000 / 270 / 9−10
DuelistWin 2 combats8,000 / 300 / 10
Bounty BoardCollect 2 bounties7,000 / 250 / 8+8
Bounty SpreeCollect 4 bounties8,000 / 280 / 10+10
Survey RunVisit 10 sectors4,000 / 200 / 6
Deep SurveyVisit 15 sectors5,000 / 230 / 7
The Black LedgerSell 20 contraband8,000 / 300 / 10−15
Patrol SweepDefeat 4 pirates9,000 / 320 / 10+25, +100 Fed standing
The Syndicate’s TollDefeat 4 patrols9,000 / 320 / 10−25, +100 Syndicate standing

⭐ Faction missions require ±500 alignment on that side and 1,000 standing with it. They also count triple toward the war score.

Exploration and open duelling deliberately pay no alignment. Only taking a side moves your side.

Season arcs

Nine long-running arcs. Legendary permanent items are earned, never randomized.

ArcObjectiveReward
The Muster50 sells, 15 sectors, 2 wins12,000 / 600 / 15 turns, participation badge
The Magnate’s Ledger1,500 organics, 1,500 fuel, 1,000 equipment40,000 / 2,000 / 30 turns
Void CartographerVisit 200 sectors35,000 / 1,800 / 30, Void Cartographer badge
Proving Grounds15 wins, 20 pirates, 6 bounties45,000 / 2,200 / 30
Overdrive Protocol50 wins, 75 pirates, 25 bountiesOverdrive Module — +12% attack, +8 fighters, +4 torpedoes
The Vanguard Commission4,000 organics, 4,000 fuel, 2,500 equipment, 300 sectorsVanguard Hull Plating — +12% defense, +40 shields, +12 holds
The Champion’s Gauntlet60 wins, 8,000 sells, 400 sectors, 25 bounties100,000 / 5,000 / 60, Event Champion title
High Command’s Charge25 pirates, 10 bounties45,000 / 1,800 / 20, +30 alignment, +400 Fed standing
The Black Flag Council25 patrols, 100 contraband45,000 / 1,800 / 20, −30 alignment, +400 Syndicate standing

⭐ Elite faction arcs additionally require |alignment| ≥ 750.

The two permanent items are the only equippable gear in the game. You have three permanent slots, and their bonuses add directly to your effective combat stats.

Consumables

Event rewards include consumables you activate when you want them:

ItemEffect
Turn Pack (25) / (100)Grants turns, cap-aware
XP Booster / Credit Booster+25% for 4 hours
Emergency CloakOne ship cloaking device

Goals

Ten permanent Bronze/Silver/Gold ladders. Each tier is claimed once, pays credits and XP and sometimes standing, and grants a title that also lands in your lifetime trophy case — the title survives the season even though the progress doesn’t.

GoalMeasuresBronze / Silver / Gold
Merchant PrinceUnits sold50 / 250 / 1,000
Long HaulerUnits bought100 / 500 / 2,000
Scourge of PiratesPirate NPCs defeated10 / 40 / 120
Terror of the LanesTrader NPCs defeated10 / 40 / 120
DuelistCombat wins5 / 25 / 100
WayfarerSectors visited50 / 200 / 600
Bounty HunterBounties collected3 / 12 / 40
ColonistPlanets claimed1 / 3 / 6
Shadow TraderContraband units moved10 / 50 / 180
Made of MoneyCredits banked (running total)50k / 500k / 5M

Gold on four of them — Wayfarer, Merchant Prince, Duelist and Shadow Trader — also mints a season insignia epithet: the Kessel Runner, Merchant Prince, Dread Captain and Shadow Broker respectively.

Epic goals

Six standalone ladders above the Bronze/Silver/Gold catalog. Each claim grants one epic hull, once per player per season, straight into your garage.

LadderRequirementsHull
Writ of the CouncilRedeem 50 Federation bounty claims and hold 2,500 Federation standingFSS Writ of the Council
The Crimson Covenant40 planet raids, 20 enemy port captures, 2,500 Syndicate standingThe Crimson Covenant
The Golden Ledger4,000 trade legs and 3,000 Merchant Guild standingThe Golden Ledger
The Cartographer’s DreamExplore 80% of the galaxyThe Cartographer’s Dream
The Phantom Manifest7,500 contraband units sold with zero sale-time bustsThe Phantom Manifest
The Warrant100 bounty heads and 1,000,000 cr in bounty moneyThe Warrant

These are calibrated at roughly one player per season, each. Do the arithmetic before you commit:

  • 4,000 trade legs at 1 turn each is over half of every turn you will have all season, before counting the moves between ports.
  • Standing floors decay. Holding 2,500 means earning about 125 standing a day, every day. Banking it once and coasting fails.
  • 80% of a 500-sector map is 400 unique sectors, plus all the dead-end backtracking the map itself charges you.
  • The Phantom Manifest’s zero-bust condition is checked at claim time. One unlucky premium sale in week one ends the run.

Requirements are evaluated against your live player row when you look and when you claim, so you can watch them tick.

Streaks

A streak day is any UTC day you spent at least one turn. Not a login.

One missed day per streak is forgiven; two resets you to 1.

MilestoneCreditsXPTurns
Day 31,00050
Day 75,0002005
Day 1410,00050010
Day 3025,0001,00020

The count is account-level and crosses season boundaries. The rewards are seasonal and need an active enrollment to claim. A reset clears your claims, so a new streak re-earns the same milestones.

Two actions deliberately don’t count, because they cost 0 turns: landmark interaction and port repair.