<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Official Guide on Big Bang Smugglers</title><link>https://bigbangsmugglers.com/guide/</link><description>Recent content in Official Guide on Big Bang Smugglers</description><generator>Hugo</generator><language>en-us</language><copyright>© 2024–2026 Protovision Games. All rights reserved.</copyright><lastBuildDate>Tue, 22 Sep 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://bigbangsmugglers.com/guide/index.xml" rel="self" type="application/rss+xml"/><item><title>Getting Started</title><link>https://bigbangsmugglers.com/guide/getting-started/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/guide/getting-started/</guid><description>&lt;h2 id="get-the-game"&gt;Get the game&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Android&lt;/strong&gt;: Google Play.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Web&lt;/strong&gt;: &lt;a href="https://play.bigbangsmugglers.com"&gt;play.bigbangsmugglers.com&lt;/a&gt; — no
invite code, no download.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Sign in with &lt;strong&gt;email and password&lt;/strong&gt; (you must verify the address before you
can play) or &lt;strong&gt;Google&lt;/strong&gt;. Then pick a captain handle: 3 to 20 characters,
letters, numbers and spaces only. Runs of spaces collapse to one. You can
rename yourself later — but renames carry a cooldown and post a public feed
story connecting the old name to the new one, so a handle is not a disguise.&lt;/p&gt;</description></item><item><title>Turns, Credits &amp; Basics</title><link>https://bigbangsmugglers.com/guide/gameplay/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/guide/gameplay/</guid><description>&lt;h2 id="the-turn-cycle"&gt;The turn cycle&lt;/h2&gt;
&lt;p&gt;Turns are the whole pacing system. You get a fixed allowance, you spend it,
and you wait.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Cap:&lt;/strong&gt; 250 turns (season configuration).&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Cycle:&lt;/strong&gt; 4 hours (season configuration, valid range 1–24).&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Boundaries:&lt;/strong&gt; aligned to UTC — 00:00, 04:00, 08:00, 12:00, 16:00, 20:00.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Reset behavior:&lt;/strong&gt; full reset to the cap, not an increment.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Carryover:&lt;/strong&gt; none, ever. This is a design doctrine with no configuration
knob behind it.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The reset is lazy: it lands the moment you next touch the game after a
boundary passes, so you never lose turns by being offline. When you&amp;rsquo;re out,
the game tells you how many minutes remain until the next reset.&lt;/p&gt;</description></item><item><title>Navigation &amp; Travel</title><link>https://bigbangsmugglers.com/guide/navigation/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/guide/navigation/</guid><description>&lt;h2 id="moving"&gt;Moving&lt;/h2&gt;
&lt;p&gt;Sectors are connected by links. Most links are bidirectional grid adjacency;
about one sector in five also carries a diagonal link, and a fraction of those
diagonals are &lt;strong&gt;one-way&lt;/strong&gt;. A galaxy also gets a handful of long-range
&lt;strong&gt;Federation highways&lt;/strong&gt; connecting the core to distant regions, and a handful
of &lt;strong&gt;one-way smuggling routes&lt;/strong&gt; running out of pirate and rim space toward
distant sectors.&lt;/p&gt;
&lt;p&gt;A move to a linked sector costs &lt;strong&gt;1 turn&lt;/strong&gt; and runs the full arrival stack:&lt;/p&gt;</description></item><item><title>The Galaxy &amp; Territory</title><link>https://bigbangsmugglers.com/guide/galaxy-territory/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/guide/galaxy-territory/</guid><description>&lt;h2 id="how-a-galaxy-is-built"&gt;How a galaxy is built&lt;/h2&gt;
&lt;p&gt;Every season generates a brand-new galaxy from a seed, in seven deterministic
passes: topology, ports, planets, hazards, wormholes, named NPCs, landmarks.
Nothing is hand-placed and nothing repeats between seasons.&lt;/p&gt;
&lt;p&gt;Sector count is &lt;strong&gt;free-form per season&lt;/strong&gt; — the default is 500, the admissible
range is 20 to 65,536. The old game&amp;rsquo;s four fixed sizes are gone.&lt;/p&gt;
&lt;p&gt;Default densities: &lt;strong&gt;15%&lt;/strong&gt; of sectors have a port, &lt;strong&gt;10%&lt;/strong&gt; a planet, &lt;strong&gt;6%&lt;/strong&gt; a
hazard. Three landmarks and twelve named NPCs per galaxy — five pirates,
five Federation officers, and two merchant princes.&lt;/p&gt;</description></item><item><title>Scanners, Cloaks &amp; Intel</title><link>https://bigbangsmugglers.com/guide/scanners-intel/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/guide/scanners-intel/</guid><description>&lt;h2 id="starnav-2002"&gt;StarNav 2002&lt;/h2&gt;
&lt;p&gt;The passive scanner. Once installed it runs continuously, costs nothing, and
takes no turns.&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;&lt;/th&gt;
 &lt;th&gt;&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Install&lt;/td&gt;
 &lt;td&gt;100,000 cr&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Upgrade&lt;/td&gt;
 &lt;td&gt;100,000 cr × the new level — L2 200k, L3 300k, L4 400k, L5 500k&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Gates&lt;/td&gt;
 &lt;td&gt;Each level has its own season-ladder gate, mid-early at L1 to deep at L5&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Max level&lt;/td&gt;
 &lt;td&gt;5&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;strong&gt;Range&lt;/strong&gt; is &lt;code&gt;min(level, 3)&lt;/code&gt; hops. Level 4 and 5 do not see further — they
see &lt;em&gt;better&lt;/em&gt;.&lt;/p&gt;</description></item><item><title>NPCs &amp; Encounters</title><link>https://bigbangsmugglers.com/guide/npcs/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/guide/npcs/</guid><description>&lt;h2 id="the-three-types"&gt;The three types&lt;/h2&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Type&lt;/th&gt;
 &lt;th&gt;Base rate per move&lt;/th&gt;
 &lt;th&gt;Never appears in&lt;/th&gt;
 &lt;th&gt;Max per sector&lt;/th&gt;
 &lt;th&gt;Drops&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;strong&gt;Pirate&lt;/strong&gt;&lt;/td&gt;
 &lt;td&gt;3.0%&lt;/td&gt;
 &lt;td&gt;Federation territory&lt;/td&gt;
 &lt;td&gt;3&lt;/td&gt;
 &lt;td&gt;500–2,000 cr&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;strong&gt;Trader&lt;/strong&gt;&lt;/td&gt;
 &lt;td&gt;2.0%&lt;/td&gt;
 &lt;td&gt;—&lt;/td&gt;
 &lt;td&gt;2&lt;/td&gt;
 &lt;td&gt;100–500 cr&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;strong&gt;Patrol&lt;/strong&gt;&lt;/td&gt;
 &lt;td&gt;1.5%&lt;/td&gt;
 &lt;td&gt;Pirate territory&lt;/td&gt;
 &lt;td&gt;2&lt;/td&gt;
 &lt;td&gt;&lt;strong&gt;nothing&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Region multiplies the base rate:&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Region&lt;/th&gt;
 &lt;th&gt;Pirate&lt;/th&gt;
 &lt;th&gt;Trader&lt;/th&gt;
 &lt;th&gt;Patrol&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;code&gt;fed_core&lt;/code&gt;&lt;/td&gt;
 &lt;td&gt;—&lt;/td&gt;
 &lt;td&gt;—&lt;/td&gt;
 &lt;td&gt;×4.0&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;code&gt;fed_space&lt;/code&gt;&lt;/td&gt;
 &lt;td&gt;—&lt;/td&gt;
 &lt;td&gt;×0.5&lt;/td&gt;
 &lt;td&gt;×2.5&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;code&gt;inner&lt;/code&gt;&lt;/td&gt;
 &lt;td&gt;×0.5&lt;/td&gt;
 &lt;td&gt;×1.0&lt;/td&gt;
 &lt;td&gt;×1.5&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;code&gt;middle&lt;/code&gt;&lt;/td&gt;
 &lt;td&gt;×1.0&lt;/td&gt;
 &lt;td&gt;×1.2&lt;/td&gt;
 &lt;td&gt;×1.0&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;code&gt;outer&lt;/code&gt;&lt;/td&gt;
 &lt;td&gt;×1.5&lt;/td&gt;
 &lt;td&gt;×0.8&lt;/td&gt;
 &lt;td&gt;×0.5&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;code&gt;outer_rim&lt;/code&gt;&lt;/td&gt;
 &lt;td&gt;&lt;strong&gt;×2.0&lt;/strong&gt;&lt;/td&gt;
 &lt;td&gt;×0.5&lt;/td&gt;
 &lt;td&gt;—&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Pirates take priority over patrols, which take priority over traders. One NPC
maximum per roll.&lt;/p&gt;</description></item><item><title>Trading &amp; the Market</title><link>https://bigbangsmugglers.com/guide/trading/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/guide/trading/</guid><description>&lt;h2 id="the-three-commodities"&gt;The three commodities&lt;/h2&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Commodity&lt;/th&gt;
 &lt;th&gt;Volume per unit&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Fuel&lt;/td&gt;
 &lt;td&gt;1&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Organics&lt;/td&gt;
 &lt;td&gt;1&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Equipment&lt;/td&gt;
 &lt;td&gt;&lt;strong&gt;2&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;A 200-hold ship carries 200 fuel or 100 equipment. Equipment has the highest
prices in the game and the highest spread, but you move half as many units
per run. That trade-off is the point.&lt;/p&gt;
&lt;h2 id="how-a-price-is-actually-computed"&gt;How a price is actually computed&lt;/h2&gt;
&lt;p&gt;Every port archetype has an &lt;strong&gt;anchor price&lt;/strong&gt; per commodity — the price it
would charge if its shelves were exactly at baseline. Two forces move the
real price off the anchor.&lt;/p&gt;</description></item><item><title>Ports &amp; Services</title><link>https://bigbangsmugglers.com/guide/starports/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/guide/starports/</guid><description>&lt;h2 id="the-eleven-services"&gt;The eleven services&lt;/h2&gt;
&lt;p&gt;A port runs a fixed set of services determined by its archetype. If the
service isn&amp;rsquo;t there, the action isn&amp;rsquo;t available.&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Service&lt;/th&gt;
 &lt;th&gt;What it does&lt;/th&gt;
 &lt;th&gt;Where&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;code&gt;trading&lt;/code&gt;&lt;/td&gt;
 &lt;td&gt;Buy and sell commodities&lt;/td&gt;
 &lt;td&gt;Every port&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;code&gt;banking&lt;/code&gt;&lt;/td&gt;
 &lt;td&gt;Deposit and withdraw — you must be at a teller&lt;/td&gt;
 &lt;td&gt;The three starports, Federation Ports&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;code&gt;shipyard&lt;/code&gt;&lt;/td&gt;
 &lt;td&gt;Buy, sell and switch hulls; restock; limpet sweeps&lt;/td&gt;
 &lt;td&gt;The three starports&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;code&gt;repair&lt;/code&gt;&lt;/td&gt;
 &lt;td&gt;Restore shields and hull&lt;/td&gt;
 &lt;td&gt;The three starports, Federation Ports&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;code&gt;upgrade&lt;/code&gt;&lt;/td&gt;
 &lt;td&gt;Buy stat upgrades, drives and tech modules&lt;/td&gt;
 &lt;td&gt;Tech Ports, Pirate Haven, Merchant Exchange&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;code&gt;research&lt;/code&gt;&lt;/td&gt;
 &lt;td&gt;Tech modules and intel&lt;/td&gt;
 &lt;td&gt;Research Ports&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;code&gt;supplies&lt;/code&gt;&lt;/td&gt;
 &lt;td&gt;Deployables and &lt;strong&gt;provisions&lt;/strong&gt; (turns)&lt;/td&gt;
 &lt;td&gt;The three starports, Agricultural Ports&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;code&gt;recruitment&lt;/code&gt;&lt;/td&gt;
 &lt;td&gt;Security personnel and mining workers&lt;/td&gt;
 &lt;td&gt;The three starports&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;code&gt;defense&lt;/code&gt;&lt;/td&gt;
 &lt;td&gt;&lt;strong&gt;Defense contracts&lt;/strong&gt; (purchased PvP immunity)&lt;/td&gt;
 &lt;td&gt;Stardock, Merchant Exchange, Federation Ports&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;code&gt;blackmarket&lt;/code&gt;&lt;/td&gt;
 &lt;td&gt;Buy and fence contraband; cloaking devices&lt;/td&gt;
 &lt;td&gt;Pirate Bases, Black Markets, Pirate Haven&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;code&gt;tavern&lt;/code&gt;&lt;/td&gt;
 &lt;td&gt;Rumors and intel; &lt;strong&gt;mercenary retinue hiring&lt;/strong&gt;&lt;/td&gt;
 &lt;td&gt;Stardock, Pirate Bases, Pirate Haven&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;code&gt;priceboard&lt;/code&gt;&lt;/td&gt;
 &lt;td&gt;Galaxy-wide live price sheet&lt;/td&gt;
 &lt;td&gt;Merchant Exchange only&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;The &lt;strong&gt;bounty office&lt;/strong&gt; is not a service key: posting a bounty and redeeming
faction claims happen at the two faction &lt;strong&gt;capitals&lt;/strong&gt; — the Stardock and the
Pirate Haven — and nowhere else.&lt;/p&gt;</description></item><item><title>Smuggling &amp; Contraband</title><link>https://bigbangsmugglers.com/guide/smuggling/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/guide/smuggling/</guid><description>&lt;h2 id="the-catalog"&gt;The catalog&lt;/h2&gt;
&lt;p&gt;Three contraband rows, each riding on a real commodity&amp;rsquo;s price and volume.&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Contraband&lt;/th&gt;
 &lt;th&gt;Rides on&lt;/th&gt;
 &lt;th&gt;Fence buy price&lt;/th&gt;
 &lt;th&gt;Max per purchase&lt;/th&gt;
 &lt;th&gt;Sell multiplier&lt;/th&gt;
 &lt;th&gt;Risk&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Illicit Organics&lt;/td&gt;
 &lt;td&gt;Organics (1 vol)&lt;/td&gt;
 &lt;td&gt;follows local organics&lt;/td&gt;
 &lt;td&gt;100&lt;/td&gt;
 &lt;td&gt;×2.0&lt;/td&gt;
 &lt;td&gt;low&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Stolen Equipment&lt;/td&gt;
 &lt;td&gt;Equipment (2 vol)&lt;/td&gt;
 &lt;td&gt;follows local equipment&lt;/td&gt;
 &lt;td&gt;100&lt;/td&gt;
 &lt;td&gt;×2.0&lt;/td&gt;
 &lt;td&gt;medium&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;strong&gt;Black Tech&lt;/strong&gt;&lt;/td&gt;
 &lt;td&gt;Equipment (2 vol)&lt;/td&gt;
 &lt;td&gt;follows local equipment, ×3+&lt;/td&gt;
 &lt;td&gt;100&lt;/td&gt;
 &lt;td&gt;&lt;strong&gt;×3.5&lt;/strong&gt;&lt;/td&gt;
 &lt;td&gt;high&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;strong&gt;Fence prices follow the market&lt;/strong&gt; (since v2.3.0). A Black Market&amp;rsquo;s buy
price rides on the port&amp;rsquo;s own price for the underlying commodity, so the
same Black Tech costs more where equipment is dear. The old flat shelf
(30 / 40 / 150) is gone. Selling straight back to the same fence still
turns a modest, safe profit; the big money is still in lawful space, at
real risk.&lt;/p&gt;</description></item><item><title>Combat</title><link>https://bigbangsmugglers.com/guide/combat/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/guide/combat/</guid><description>&lt;p&gt;Combat is instant and automatic. You engage, the server resolves the whole
fight in one shot, and you read the report. There is no round-by-round input.&lt;/p&gt;
&lt;h2 id="before-the-dice-the-gates"&gt;Before the dice: the gates&lt;/h2&gt;
&lt;p&gt;Every engagement runs the same checks, in this order:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Not yourself.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Safe territory.&lt;/strong&gt; Federation territory and flagged safe zones are an
absolute block — they override even a PvP-enabled galaxy.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;The galaxy has PvP enabled.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Same sector, same galaxy.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;The target isn&amp;rsquo;t cloaked&lt;/strong&gt; — a cloaked ship reads as simply not there
unless your effective StarNav is 4 or better.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Not in your corporation.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;The target isn&amp;rsquo;t landed&lt;/strong&gt; on their own or their corp&amp;rsquo;s planet.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Neither of you is under PvP immunity.&lt;/strong&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Engaging costs &lt;strong&gt;1 turn&lt;/strong&gt;.&lt;/p&gt;</description></item><item><title>Ships</title><link>https://bigbangsmugglers.com/guide/ships/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/guide/ships/</guid><description>&lt;h2 id="the-shape-of-the-catalog"&gt;The shape of the catalog&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;45 purchasable hulls&lt;/strong&gt;, plus the SS Starter you can&amp;rsquo;t buy, plus &lt;strong&gt;six epic
hulls you can only earn&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;The 45 are three &lt;strong&gt;archetypes&lt;/strong&gt; × three &lt;strong&gt;lines&lt;/strong&gt; × five &lt;strong&gt;tiers&lt;/strong&gt;. Every one
of the 45 has a provably unique stat block — that is enforced by an automated
test, not a convention.&lt;/p&gt;
&lt;h3 id="the-three-archetypes"&gt;The three archetypes&lt;/h3&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Archetype&lt;/th&gt;
 &lt;th&gt;Holds&lt;/th&gt;
 &lt;th&gt;Combat&lt;/th&gt;
 &lt;th&gt;Hull multiplier&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;strong&gt;Trading&lt;/strong&gt;&lt;/td&gt;
 &lt;td&gt;Deepest&lt;/td&gt;
 &lt;td&gt;Weakest&lt;/td&gt;
 &lt;td&gt;×0.80&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;strong&gt;War&lt;/strong&gt;&lt;/td&gt;
 &lt;td&gt;Shallowest&lt;/td&gt;
 &lt;td&gt;Heaviest&lt;/td&gt;
 &lt;td&gt;×1.25&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;strong&gt;Balanced&lt;/strong&gt;&lt;/td&gt;
 &lt;td&gt;Middle&lt;/td&gt;
 &lt;td&gt;Middle&lt;/td&gt;
 &lt;td&gt;×1.00&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;h3 id="the-three-lines"&gt;The three lines&lt;/h3&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Line&lt;/th&gt;
 &lt;th&gt;Roles&lt;/th&gt;
 &lt;th&gt;Doctrine&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;strong&gt;Neutral spine&lt;/strong&gt;&lt;/td&gt;
 &lt;td&gt;trading, war, balanced&lt;/td&gt;
 &lt;td&gt;The baseline. No faction, no lock, no bonus. Stocked everywhere.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;strong&gt;Federation&lt;/strong&gt;&lt;/td&gt;
 &lt;td&gt;patrol, enforcer, dreadnought&lt;/td&gt;
 &lt;td&gt;&lt;strong&gt;+10% base shields&lt;/strong&gt; at every tier.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;&lt;strong&gt;Pirate&lt;/strong&gt;&lt;/td&gt;
 &lt;td&gt;smuggling, raider, corsair&lt;/td&gt;
 &lt;td&gt;&lt;strong&gt;+0.10 escape&lt;/strong&gt; over the Federation mirror, plus hidden holds.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Federation and Pirate hulls are mirror images: same holds, same fighters,
same torpedoes, same hull. The line decides what they do &lt;em&gt;better&lt;/em&gt;.&lt;/p&gt;</description></item><item><title>Upgrades, Drives &amp; Tech</title><link>https://bigbangsmugglers.com/guide/tech-upgrades/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/guide/tech-upgrades/</guid><description>&lt;p&gt;Three separate systems live behind the &amp;ldquo;upgrade&amp;rdquo; button, and they behave
differently.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Stat upgrades&lt;/strong&gt; are five-tier ladders on holds, shields, fighters and
torpedoes. Bound to the ship.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Drives&lt;/strong&gt; are warp, StarNav and Tesseract. Bound to the ship.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Tech modules&lt;/strong&gt; are one-per-ship permanent installs. Bound to the ship.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;All three die with the ship. There is no salvage.&lt;/p&gt;
&lt;h2 id="stat-upgrades"&gt;Stat upgrades&lt;/h2&gt;
&lt;p&gt;Each of the four stats has a five-tier ladder. The &lt;strong&gt;total&lt;/strong&gt; you can add is a
fixed fraction of the hull&amp;rsquo;s base stat:&lt;/p&gt;</description></item><item><title>Bounties</title><link>https://bigbangsmugglers.com/guide/bounties/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/guide/bounties/</guid><description>&lt;p&gt;There are two kinds of bounty and they pay out completely differently.&lt;/p&gt;
&lt;h2 id="player-posted-bounties"&gt;Player-posted bounties&lt;/h2&gt;
&lt;p&gt;Anyone past an early level gate can put a price on a rival&amp;rsquo;s head at a
&lt;strong&gt;bounty office&lt;/strong&gt;. Offices exist at exactly two docks — the faction
capitals: the &lt;strong&gt;Stardock&lt;/strong&gt; and the &lt;strong&gt;Pirate Haven&lt;/strong&gt;. (They used to be keyed
to the tavern; since v2.0.15 the office and the registry are the same two
sectors.)&lt;/p&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;&lt;/th&gt;
 &lt;th&gt;&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Amount&lt;/td&gt;
 &lt;td&gt;500 – 100,000 cr&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Posting fee&lt;/td&gt;
 &lt;td&gt;+10% on top&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Payment&lt;/td&gt;
 &lt;td&gt;Wallet only&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Expiry&lt;/td&gt;
 &lt;td&gt;7 days&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Restrictions&lt;/td&gt;
 &lt;td&gt;Not on yourself; target must be in your galaxy&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Posting 50,000 costs you 55,000.&lt;/p&gt;</description></item><item><title>Ordnance, Limpets &amp; Beacons</title><link>https://bigbangsmugglers.com/guide/deployables/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/guide/deployables/</guid><description>&lt;p&gt;Everything in this section follows the same model: &lt;strong&gt;buy it as an item, carry
it, consume it at deploy&lt;/strong&gt;. Deploying charges no credits — the purchase was
the price.&lt;/p&gt;
&lt;p&gt;Deployables are bought at the &lt;code&gt;supplies&lt;/code&gt; service: the three starports and
Agricultural Ports.&lt;/p&gt;
&lt;h2 id="the-catalog"&gt;The catalog&lt;/h2&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Item&lt;/th&gt;
 &lt;th&gt;Price&lt;/th&gt;
 &lt;th&gt;Sector cap&lt;/th&gt;
 &lt;th&gt;Your cap&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Proximity Mine&lt;/td&gt;
 &lt;td&gt;250&lt;/td&gt;
 &lt;td&gt;100 (+50 where you own a planet)&lt;/td&gt;
 &lt;td&gt;&lt;strong&gt;500&lt;/strong&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Sentry Drone&lt;/td&gt;
 &lt;td&gt;1,500&lt;/td&gt;
 &lt;td&gt;50&lt;/td&gt;
 &lt;td&gt;20&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Turret&lt;/td&gt;
 &lt;td&gt;3,000&lt;/td&gt;
 &lt;td&gt;20&lt;/td&gt;
 &lt;td&gt;8&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Sensor Buoy&lt;/td&gt;
 &lt;td&gt;800&lt;/td&gt;
 &lt;td&gt;10&lt;/td&gt;
 &lt;td&gt;5&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Cloak Field&lt;/td&gt;
 &lt;td&gt;5,000&lt;/td&gt;
 &lt;td&gt;1&lt;/td&gt;
 &lt;td&gt;2&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Limpet Tracker&lt;/td&gt;
 &lt;td&gt;4,000&lt;/td&gt;
 &lt;td&gt;—&lt;/td&gt;
 &lt;td&gt;10 live&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Navigation Beacon&lt;/td&gt;
 &lt;td&gt;2,500&lt;/td&gt;
 &lt;td&gt;—&lt;/td&gt;
 &lt;td&gt;one per sector&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;There is no per-purchase cap any more (v2.0.16 dropped it — it never limited
anything, it just made you tap the buy button repeatedly). What actually
bounds an arsenal is the &lt;strong&gt;sector cap&lt;/strong&gt; and &lt;strong&gt;your cap&lt;/strong&gt; at deploy time,
plus cargo room and your wallet.&lt;/p&gt;</description></item><item><title>Planets</title><link>https://bigbangsmugglers.com/guide/planets/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/guide/planets/</guid><description>&lt;p&gt;Planets are the late-game economy: a slow, compounding, defensible income
that runs whether or not you&amp;rsquo;re logged in — and a fixed target other captains
can find.&lt;/p&gt;
&lt;h2 id="claiming"&gt;Claiming&lt;/h2&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;&lt;/th&gt;
 &lt;th&gt;&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Level gate&lt;/td&gt;
 &lt;td&gt;A mid-early ladder gate — roughly a fifth of the way up&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Cost&lt;/td&gt;
 &lt;td&gt;&lt;strong&gt;150,000 cr&lt;/strong&gt;, wallet only&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Turns&lt;/td&gt;
 &lt;td&gt;1&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Requirements&lt;/td&gt;
 &lt;td&gt;Be in the sector, planet unowned&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Truce after claim&lt;/td&gt;
 &lt;td&gt;12 hours&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&lt;strong&gt;Alignment gates by territory:&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;In &lt;strong&gt;Federation territory&lt;/strong&gt; you need alignment &lt;strong&gt;≥ +100&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;In &lt;strong&gt;pirate territory&lt;/strong&gt; you need alignment &lt;strong&gt;≤ −100&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;Unincorporated space has no alignment gate.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Claiming in aligned territory pays &lt;strong&gt;±250 alignment&lt;/strong&gt; — the single largest
alignment swing available from one action.&lt;/p&gt;</description></item><item><title>Corporations &amp; Fleets</title><link>https://bigbangsmugglers.com/guide/corporations-fleets/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/guide/corporations-fleets/</guid><description>&lt;h2 id="founding"&gt;Founding&lt;/h2&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;&lt;/th&gt;
 &lt;th&gt;&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Level gate&lt;/td&gt;
 &lt;td&gt;Early ladder — your first sessions&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Cost&lt;/td&gt;
 &lt;td&gt;&lt;strong&gt;50,000 cr&lt;/strong&gt; — wallet first, then bank&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Name&lt;/td&gt;
 &lt;td&gt;3–50 characters, unique in the galaxy&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Member cap&lt;/td&gt;
 &lt;td&gt;&lt;code&gt;max(10, seasonPlayerCap ÷ 5)&lt;/code&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Corp founding is one of only two things in the game the bank can pay for —
the other is ship repair.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Join policy&lt;/strong&gt; is set at creation and changeable by the leader:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;code&gt;open&lt;/code&gt; — anyone joins instantly&lt;/li&gt;
&lt;li&gt;&lt;code&gt;request&lt;/code&gt; — applications go to a queue leaders and officers approve&lt;/li&gt;
&lt;li&gt;&lt;code&gt;invite&lt;/code&gt; — invitation only&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="roles"&gt;Roles&lt;/h2&gt;
&lt;p&gt;Three roles, and the ladder is deliberately blunt.&lt;/p&gt;</description></item><item><title>Factions, Alignment &amp; Standing</title><link>https://bigbangsmugglers.com/guide/reputation-factions/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/guide/reputation-factions/</guid><description>&lt;p&gt;There are two numbers, they are not the same thing, and confusing them will
cost you money.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Alignment&lt;/strong&gt; is &lt;em&gt;which side you&amp;rsquo;re on&lt;/em&gt;. One score, ranging from −1,000
(Syndicate) to +1,000 (Federation), zero at the start.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Standing&lt;/strong&gt; is &lt;em&gt;what a side owes you&lt;/em&gt;. Three separate scores — Federation,
Syndicate and Merchant Guild — earned by service and &lt;strong&gt;decaying 1% every
day&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;You can be a Federation Admiral by standing and a Scourge by alignment. They
move independently.&lt;/p&gt;</description></item><item><title>Progression</title><link>https://bigbangsmugglers.com/guide/progression/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/guide/progression/</guid><description>&lt;h2 id="the-level-curve"&gt;The level curve&lt;/h2&gt;
&lt;pre tabindex="0"&gt;&lt;code&gt;level = floor(sqrt(XP ÷ divisor)) + 1 capped at the season&amp;#39;s max level
XP for level n = (n − 1)² × divisor
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;&lt;strong&gt;The ladder is pinned per season.&lt;/strong&gt; The curve&amp;rsquo;s divisor and level cap are
set when a season&amp;rsquo;s galaxy is created and never move mid-season. Seasons
created before the ladder migration run a 50-level ladder; every newer
season runs a &lt;strong&gt;100-level ladder&lt;/strong&gt; whose divisor is tuned to its length, so
each unlock lands at the same &lt;em&gt;fraction&lt;/em&gt; of the season whether it&amp;rsquo;s a 30-day
sprint or a long grind. Same content spine, different pace.&lt;/p&gt;</description></item><item><title>Missions, Goals &amp; Streaks</title><link>https://bigbangsmugglers.com/guide/missions/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/guide/missions/</guid><description>&lt;p&gt;Three separate systems, and it&amp;rsquo;s worth keeping them apart:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Events&lt;/strong&gt; are dated missions — daily, season-long, or ad-hoc GM drops.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Goals&lt;/strong&gt; are permanent Bronze/Silver/Gold ladders that run all season.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Epic goals&lt;/strong&gt; are one-sided dedication ladders that pay out in ships.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="events"&gt;Events&lt;/h2&gt;
&lt;p&gt;There is &lt;strong&gt;no accept step and no limit&lt;/strong&gt;. You are enrolled lazily and your
progress accrues from your ordinary play — including while you have never
opened the Events screen. The 1.x &amp;ldquo;one mission at a time&amp;rdquo; rule is gone.&lt;/p&gt;</description></item><item><title>Seasons</title><link>https://bigbangsmugglers.com/guide/seasons/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/guide/seasons/</guid><description>&lt;h2 id="what-a-season-is"&gt;What a season is&lt;/h2&gt;
&lt;p&gt;A season is a &lt;strong&gt;freshly generated galaxy&lt;/strong&gt; with a player cap and an end date.
It is the container for essentially everything you own.&lt;/p&gt;
&lt;p&gt;Sector count is set per season — anywhere from 20 to 65,536, with 500 as the
working default. Player cap, duration, PvP on or off, the XP multiplier, and
every tuning number in the &lt;a href="https://bigbangsmugglers.com/guide/economy-formulas/"&gt;formulas appendix&lt;/a&gt; are
all per-season configuration.&lt;/p&gt;
&lt;p&gt;Very large galaxies (over 5,000 sectors) are generated in the background, and
the season sits unjoinable until generation finishes.&lt;/p&gt;</description></item><item><title>Formulas &amp; Numbers</title><link>https://bigbangsmugglers.com/guide/economy-formulas/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/guide/economy-formulas/</guid><description>&lt;p&gt;Everything on this page is a &lt;strong&gt;current season default&lt;/strong&gt;. Almost every number
here is season configuration and can be retuned between seasons — or
mid-season by the operators — without a client update. Where a rule is
structural rather than tunable, it says so.&lt;/p&gt;
&lt;p&gt;If a number here disagrees with what the game shows you, &lt;strong&gt;the game is
right&lt;/strong&gt; and this page is stale. Tell us.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="turns"&gt;Turns&lt;/h2&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Knob&lt;/th&gt;
 &lt;th&gt;Default&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Turn cap&lt;/td&gt;
 &lt;td&gt;250&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Cycle length&lt;/td&gt;
 &lt;td&gt;4 hours&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Cycle boundaries&lt;/td&gt;
 &lt;td&gt;00:00, 04:00, 08:00, 12:00, 16:00, 20:00 UTC&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Carryover&lt;/td&gt;
 &lt;td&gt;None, ever — doctrine, not a knob&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Provision price&lt;/td&gt;
 &lt;td&gt;800 cr per turn&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Provision ration&lt;/td&gt;
 &lt;td&gt;5 turns per cycle&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;h3 id="turn-costs"&gt;Turn costs&lt;/h3&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Action&lt;/th&gt;
 &lt;th&gt;Turns&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;Move to a linked sector&lt;/td&gt;
 &lt;td&gt;1&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Wormhole transit&lt;/td&gt;
 &lt;td&gt;1&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Buy or sell cargo (one leg)&lt;/td&gt;
 &lt;td&gt;1&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Buy or sell contraband&lt;/td&gt;
 &lt;td&gt;1&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Engage in combat&lt;/td&gt;
 &lt;td&gt;1&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Fleet strike&lt;/td&gt;
 &lt;td&gt;1&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Trade with a trader NPC (per deal)&lt;/td&gt;
 &lt;td&gt;1&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Rob a trader NPC&lt;/td&gt;
 &lt;td&gt;1&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Deploy ordnance&lt;/td&gt;
 &lt;td&gt;1&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Attack ordnance&lt;/td&gt;
 &lt;td&gt;1&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Destroy a foreign beacon&lt;/td&gt;
 &lt;td&gt;1&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Lay mines from a planet garrison&lt;/td&gt;
 &lt;td&gt;1&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Active scan&lt;/td&gt;
 &lt;td&gt;1 per ring (radius 1–3)&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Warp jump&lt;/td&gt;
 &lt;td&gt;&lt;code&gt;max(1, ceil(hops ÷ warpLevel))&lt;/code&gt;&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Tesseract jump&lt;/td&gt;
 &lt;td&gt;25, flat&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Port siege attack&lt;/td&gt;
 &lt;td&gt;3&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Capture or raze a port&lt;/td&gt;
 &lt;td&gt;1&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Claim a planet&lt;/td&gt;
 &lt;td&gt;1&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Build or upgrade a structure&lt;/td&gt;
 &lt;td&gt;1&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Raid or capture a planet&lt;/td&gt;
 &lt;td&gt;1 each&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Port repair&lt;/td&gt;
 &lt;td&gt;0&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Landmark interaction&lt;/td&gt;
 &lt;td&gt;0&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;Banking, limpets, beacons, vault, planet storage, claim redemption&lt;/td&gt;
 &lt;td&gt;0&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Warp Optimizer (−1) and the Explorer role (−1 to −3) stack, floor at 1 turn,
and &lt;strong&gt;never&lt;/strong&gt; apply to the Tesseract.&lt;/p&gt;</description></item><item><title>Glossary</title><link>https://bigbangsmugglers.com/guide/glossary/</link><pubDate>Tue, 22 Sep 2026 00:00:00 +0000</pubDate><guid>https://bigbangsmugglers.com/guide/glossary/</guid><description>&lt;p&gt;Short definitions, alphabetical. Each entry links to the page that explains
the mechanic properly.&lt;/p&gt;
&lt;h2 id="ac"&gt;A–C&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Alignment.&lt;/strong&gt; Which side you&amp;rsquo;re on: one score from −1,000 (Syndicate) to
+1,000 (Federation), starting at zero. Sets prices at faction ports, docking
rights at the capitals, and which faction hulls you may fly.
&lt;a href="https://bigbangsmugglers.com/guide/reputation-factions/"&gt;Factions, Alignment &amp;amp; Standing&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Anchor price.&lt;/strong&gt; The price a port archetype charges when its stock sits
exactly at baseline. Stock deviation and trade pressure move the real price
off it. &lt;a href="https://bigbangsmugglers.com/guide/trading/"&gt;Trading&lt;/a&gt;.&lt;/p&gt;</description></item></channel></rss>