World Reference

World Reference

A reference index of everything you will encounter in the galaxy.

Ships

Ships are divided into Federation and Pirate lines, six roles, five tiers each.

Federation

Trading — high cargo, light weapons

  • Nebula Merchant (Tier 1)
  • CoreStar Freighter (Tier 2)
  • TriStar Hauler (Tier 3)
  • Vanguard Trader (Tier 4)
  • Federation Galleon (Tier 5)

War — heavy weapons, low cargo

  • Patrol Corvette (Tier 1)
  • Strike Frigate (Tier 2)
  • Battle Cruiser (Tier 3)
  • Enforcer Dreadnought (Tier 4)
  • Federation Battleship (Tier 5)

Balanced — moderate everything

  • Frontier Scout (Tier 1)
  • Pathfinder (Tier 2)
  • Vanguard Ranger (Tier 3)
  • Horizon Cruiser (Tier 4)
  • Federation Odyssey (Tier 5)

Pirate

Smuggling — high cargo, best escape rating

  • Shadow Runner (Tier 1)
  • Black Market Hauler (Tier 2)
  • Plunder Barge (Tier 3)
  • Marauder’s Fortune (Tier 4)
  • Pirate Leviathan (Tier 5)

Raider — heavy fighters and torpedoes, low cargo

  • Cutthroat (Tier 1)
  • Reaver (Tier 2)
  • Warlord (Tier 3)
  • Blood Talon (Tier 4)
  • Pirate Juggernaut (Tier 5)

Corsair — balanced with highest escape rating

  • Rogue’s Gambit (Tier 1)
  • Freebooter (Tier 2)
  • Blackheart (Tier 3)
  • Crimson Eclipse (Tier 4)
  • Pirate Dominion (Tier 5)

Starports

Every starport has six places inside. Names differ by faction, services are identical.

Federation Starport Places

  • Federation Reserve Bank
  • TriStar Shipyard and Maintenance Bay
  • Nebula Ship Sales and Acquisitions
  • Federation Contract Office
  • Vanguard Colonial Recruitment
  • CoreStar Tactical Supply

Pirate Haven Places

  • The Vault
  • Blackheart Shipbreakers
  • Prize Vessels and Salvage
  • The Bounty Board
  • Crimson Crew Recruitment
  • Black Market Supply

Ports

Standard ports appear throughout the galaxy for trading and resupply. Port type reflects the local economy and faction alignment.

  • Depot — fuel and basic supply stop
  • Agricultural Station — organics-focused trading post
  • Tech Hub — equipment and technology exchange
  • Mining Station — raw resource outpost
  • Research Complex — science and exploration support
  • Pirate Base — pirate-aligned supply and trade
  • Black Market — off-the-books exchange in pirate territory
  • Trading Post — player-built port on an owned planet

Planets

Planets appear in sectors throughout the galaxy and can be claimed and developed.

  • Habitable World — temperate, capable of supporting large populations
  • Resource Planet — mineral-rich, high production potential
  • Gas Giant — massive, inhospitable, and visually striking
  • Barren World — sparse and unforgiving, but claimable

Landmarks

Landmarks are fixed points of interest with no functional gameplay role. They mark the galaxy and give it character.

  • Black Hole — extreme gravitational anomaly
  • Ancient Ruins — remnants of something that came before
  • Navigation Beacon — automated waypoint marker
  • Space Anomaly — unexplained spatial phenomenon

Stations

Stations are structures serving specific functions in a sector.

  • Defense Station — armed platform for territorial control
  • Repair Station — field maintenance for passing ships
  • Research Station — scientific outpost in deep space

Hazards

Hazards are environmental sector features. They do not interact directly with gameplay but shape the character of the space around them.

  • Nebula — dense gas cloud reducing visibility
  • Asteroid Field — rocky debris field
  • Radiation Zone — high-energy emission area