Player guide · 22 pages

Official Guide

Everything you need to know about Big Bang Smugglers

The official guide to Big Bang Smugglers 2.0. Mechanics, real numbers, and the gates that actually stop you.

The game runs on turns: 250 every four hours, none carried over. If that’s new to you, start with Turns, Credits & Basics.

Every number here was read out of the shipped game. Each page lists the releases that changed it.

A note on level gates. Unlocks in this game are level-gated, and the gate numbers are set per season: every season pins its own ladder, so the same unlock sits at a different level on a short ladder than on a long one. This guide describes gates by where they sit in the ladder — early, mid, late — and the in-game unlock list always shows your season’s exact numbers.

Returning from 1.x? Almost nothing carried over. Prices are dynamic now, ships have hull, the disabled state is gone, reputation was replaced by faction standing, and the ship catalog went from 30 hulls to 45 plus six you can only earn. Start with Getting Started and What Changed From 1.x.

Start

Sign up, join a season, and learn what a turn actually buys you.

Fly

Moving, warping, reading the map, and what's waiting in it.

Trade

How prices move, what every port sells, and the contraband career.

Fight

Combat, bounties, ordnance, and the hulls and upgrades that win.

Build

Planets, starbases, and corporations that hold ground.

Compete

Factions, XP, missions, and what a season leaves behind.

Numbers

Every constant on one page, and every term defined.