v1.17.1 NOW AVAILABLE — See what's new

sys.broadcast // galactic_network v4.2

BIG BANG
SMUGGLERS

Turn-Based Space Trading

TRADE. FIGHT.
SMUGGLE.

Two factions. Three commodities. 250 turns every 4 hours.Every 30 days, the galaxy resets.

Google Play Apple · Coming Soon Web · In Progress
$ cat gameplay.log

How It Plays

[TRADE]

Trade Routes

Three commodities: fuel, organics, equipment. Buy where prices are low, sell where they're high. Better ships carry more per run. Better routes mean bigger margins.

[COMBAT]

PvP Combat

Attack rival captains in neutral or pirate sectors. Win and loot up to 25% of their credits and 30% of their cargo. Fighters, shields, and torpedoes decide the outcome.

[PLANETS]

Planet Development

Claim an unclaimed planet. Deploy workers. Build factories and warehouses. Collect daily production and sell it. Build a Trading Post for passive income.

[BOUNTY]

Bounty Hunting

Post a price on a rival captain. Anyone who defeats them collects the reward. Or hunt wanted players yourself and claim the payout at the contract office.

> query galaxy_params

No Two Galaxies Are the Same

Procedurally generated. Seasonally reset. Your choices shape every run.

01

Federation or Pirate

Start neutral. Run Federation trade routes and your alignment shifts toward law. Smuggle contraband through pirate havens and it shifts the other way. Your faction affects prices, port access, and how NPCs treat you.

02

Three Territories

Federation space is safe, taxed, and PvP-free. Neutral sectors are the frontier — mixed risk, PvP-enabled. Pirate space has no law, high NPC aggression, and the only ports that deal when your rep is in the red.

03

30-Day Seasons

Every season starts in a new procedurally generated galaxy. Sectors, prices, and planets all reset. XP earns rank. Your season record persists permanently. Final standings lock when the galaxy closes.

04

Corporations

Form or join a corporation. Corp membership shows on the leaderboard. Leaders hold faction-specific titles. Coordinate planet defense, territory control, and the seasonal standings together.

# shipyard manifest

Your Ship. Your Rules.

Six Lines · Five Tiers

Federation and Pirate yards build differently. Federation ships favor cargo capacity and defense. Pirate ships lean aggressive — more fighters, better escape ratings.

> Fed: Trading, War, Balanced
> Pirate: Smuggling, Raider, Corsair
> T1 open to all. T5 requires 60,000 XP
> Upgrade holds, shields, fighters, warp

SHIP PROGRESSION

Frontier Scout

Tier 1 · 0 XP

· · ·

Federation Galleon

Tier 5 · 60,000 XP

— OR —

Pirate Leviathan

Tier 5 · 60,000 XP

! changelog // v1.17.1

What's New in v1.17.1

v1.17.1 adds swipe and tap gestures to dismiss toast notifications instantly, replacing the forced auto-expire wait.

[SWIPE]

Swipe to Dismiss

Swipe away toast notifications instantly instead of waiting for them to auto-expire on screen.

[TAP]

Tap to Clear

Tap any active toast to dismiss it immediately when it gets in the way of gameplay.

[UX]

On-Demand Cleanup

Notifications no longer block your view during gameplay. Clear them on demand and get back to the action.

[STABLE]

Frontend-Only Fix

Zero backend or gameplay-state changes. Your account, ships, credits, and progress are completely untouched.

Transmission Incoming

v1.17.1 Release Live

Toast notifications can now be dismissed instantly with swipe or tap gestures. A small QoL hotfix with no backend changes.

sys.status // season_active

250 Turns. Two Factions.

One galaxy. Thirty days. Make it count.