v1.23.0 NOW AVAILABLE — See what's new

sys.broadcast // galactic_network v4.2

BIG BANG
SMUGGLERS

Turn-Based Space Trading

TRADE. FIGHT.
SMUGGLE.

Two factions. Three commodities. 250 turns every 4 hours.Every 30 days, the galaxy resets.

$ cat gameplay.log

How It Plays

[TRADE]

Trade Routes

Three commodities: fuel, organics, equipment. Buy where prices are low, sell where they're high. Better ships carry more per run. Better routes mean bigger margins.

[COMBAT]

PvP Combat

Attack rival captains in neutral or pirate sectors. Win and loot up to 25% of their credits and 30% of their cargo. Fighters, shields, and torpedoes decide the outcome.

[PLANETS]

Planet Development

Claim an unclaimed planet. Deploy workers. Build factories and warehouses. Collect daily production and sell it. Build a Trading Post for passive income.

[BOUNTY]

Bounty Hunting

Post a price on a rival captain. Anyone who defeats them collects the reward. Or hunt wanted players yourself and claim the payout at the contract office.

> query galaxy_params

No Two Galaxies Are the Same

Procedurally generated. Seasonally reset. Your choices shape every run.

01

Federation or Pirate

Start neutral. Run Federation trade routes and your alignment shifts toward law. Smuggle contraband through pirate havens and it shifts the other way. Your faction affects prices, port access, and how NPCs treat you.

02

Three Territories

Federation space is safe, taxed, and PvP-free. Neutral sectors are the frontier — mixed risk, PvP-enabled. Pirate space has no law, high NPC aggression, and the only ports that deal when your rep is in the red.

03

30-Day Seasons

Every season starts in a new procedurally generated galaxy. Sectors, prices, and planets all reset. XP earns rank. Your season record persists permanently. Final standings lock when the galaxy closes.

04

Corporations

Form or join a corporation. Corp membership shows on the leaderboard. Leaders hold faction-specific titles. Coordinate planet defense, territory control, and the seasonal standings together.

# shipyard manifest

Your Ship. Your Rules.

Six Lines · Five Tiers

Federation and Pirate yards build differently. Federation ships favor cargo capacity and defense. Pirate ships lean aggressive — more fighters, better escape ratings.

> Fed: Trading, War, Balanced
> Pirate: Smuggling, Raider, Corsair
> T1 open to all. T5 requires 60,000 XP
> Upgrade holds, shields, fighters, warp

SHIP PROGRESSION

Frontier Scout

Tier 1 · 0 XP

· · ·

Federation Galleon

Tier 5 · 60,000 XP

— OR —

Pirate Leviathan

Tier 5 · 60,000 XP

! changelog // v1.23.0

What's New in v1.23.0

The biggest content release since launch. A live daily events system runs inside every galaxy, roles branch into a specialization tree with cross-season prestige titles, seasons close with narrative end-game recaps, and a full new-player onboarding flow lands — all alongside 80+ bug fixes and balance changes.

[EVENTS]

Daily Events, Live

Daily events now generate inside every galaxy with typed objectives and XP, credit, or special-item rewards. Faction standing gates which events you see, bounty events let you hunt targets for outsized payouts, and you claim from the Events board on your Ship screen.

[ROLES]

Specialization & Prestige

Roles branch into a specialization tree, unlocking passive stat perks tied to your career path as your role level climbs. Cross-season prestige tiers reward lifetime XP milestones with a permanent title you carry into every future galaxy.

[SEASON]

Season End-game

When a galaxy closes you get a narrative recap of your season and winner awards go out at the close, decided on a single canonical metric. Countdown warnings fire before the timer hits zero so you can make your final moves.

[ONBOARDING]

A Softer Landing

A contextual glossary, a "What Now?" action card, and a guided first-session checklist smooth the new-player cliff, while "While You Were Away" and a richer post-combat summary keep returning pilots oriented.

Transmission Incoming

v1.23.0 — Events, Roles, End-game, and New Player Onboarding

A live daily events system, role specialization and prestige tiers, season end-game recaps, a three-phase new-player onboarding flow, dead-end sectors, corp invites, faction-standing combat, trading-post combat, and 80+ bug fixes and balance changes.

sys.status // season_active

250 Turns. Two Factions.

One galaxy. Thirty days. Make it count.