Run a galaxy from your phone.
A turn-based space trader in the tradition of the classic BBS door games. You get 250 turns every 4 hours. Markets restock, planets produce and rivals spend theirs on the same clock. Every turn is a decision.
One account · same galaxy on phone and web

| # | Captain | Level | XP | Credits |
|---|
Six resets a day. The galaxy ticks on the same ones.
Turns refill, markets restock, planets produce, garrisons regrow, minefields decay. Make every reset and that's 1,500 turns a day.
Spend your turns.
250 land every 4 hours, none carry over, and the whole game is what you do with them. A move is a turn. A trade is a turn. A fight is a turn. A siege is three. A Tesseract jump is twenty-five.
Fifteen laps of a six-hop loop
Agri organics at 75, sold at a mining port anchored at 240. Fifteen times.
Warp to the rim and work the lanes
Bounty claims cost nothing to redeem. The registry is the only part that's free.
Fund it, build it, hold it
Deposits, storage and the vault are free. Your turns go to the fight, not the paperwork.
Four systems, one action stream.
Every real act feeds missions, goals and streaks. Nothing is self-reported.
Three zones. Risk priced accordingly.
Patrolled Federation core with no PvP. Open frontier in between. Lawless pirate rim, where the richest planets and the black markets are.
Federation or pirate, decided by playing
Start neutral. Clean routes push you one way; contraband and first strikes push the other. Alignment sets your prices, port access, and which hulls you may fly.
Seasons of every length
Sprints and marathons, small maps and sprawling ones, each balanced for its length. Standings lock when the galaxy closes and carry forward as prestige.
Corporations
Fly as a fleet, capture and hold ports, share planets under corp policy, climb the standings under one banner.
45 hulls, five tiers deep.
The neutral spine is open to anyone. Federation hulls carry reinforced shields. Pirate hulls run better escape odds and hidden compartments customs can't scan. Six epic hulls can't be bought, only earned.
- Three neutral lines anyone can buy, at any standing.
- Three Federation lines unlocked by legal standing.
- Three pirate lines earned on the wrong side of the law.
| Line | Access | Built for |
|---|---|---|
| Trading | Open | Cargo volume |
| War | Open | Fighters and torpedoes |
| Balanced | Open | A little of both |
| Patrol | Fed standing | Fast, well shielded |
| Enforcer | Fed standing | Shields and firepower |
| Dreadnought | Fed standing | Heaviest legal hull |
| Smuggling | Pirate standing | Hidden compartments |
| Raider | Pirate standing | Speed and escape odds |
| Corsair | Pirate standing | Rim-built brawler |
The game is always watching the work.
A trade, a kill, a scan, a bounty collected, a sector seen for the first time: it all goes into one action stream, and everything below reads from it.
Daily missions
A rotating slate: trade runs, hauls, pirate hunts, convoy raids, surveys, contraband moves. Honest work nudges alignment up; underworld work drags it down.
Credits · XP · bonus turnsSeason arcs
Seven long hauls that run the length of a season, from an easy opening muster to elite gauntlets. Where legendary gear is earned rather than rolled.
Up to 80k cr · 4,000 XP · 50 turnsGoals
Bronze, Silver and Gold ladders per category: combat, trade, exploration, economy, piracy. Progress accrues on its own. Top tiers grant lifetime titles.
Credits · XP · titlesEpic goals
Compound conditions above Gold: stat floors, standing floors, a clean record, a measured fraction of the galaxy explored. Tuned so maybe one captain a season gets there.
One epic hull · never soldAny day you spend a turn counts.
Miss one day and it's forgiven. Your streak is the only thing that crosses season boundaries: payouts are seasonal, showing up isn't.
“It feels like a sort of Trade Wars meets Privateer vibe… My favorite part are the cutscenes — I feel rewarded every time I see a new one.”
Latest release
What changed in the newest build. Every release →
Forgot password + Android 15 insets
Forgot password on the sign-in screen, Android 15 inset fixes, and shipyards only where the app shows them.
Start here
The four guide pages a new captain actually needs. The whole guide →
The season is open.
Your next 250 turns land in —. Spend the ones you have first.